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A jam submission

As a Physics Professor in a 2D World, How did I summon a 3 Dimensional Boss Fight?View game page

Submitted by JayTeaGibs_GameJams — 2 hours, 29 minutes before the deadline
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As a Physics Professor in a 2D World, How did I summon a 3 Dimensional Boss Fight?'s itch.io page

Results

CriteriaRankScore*Raw Score
Did the game include 2 distinct game genres and how well did they mash together?#43.2733.273
How well thought out was the design of all characters involved?#92.8182.818
Overall#102.5272.527
How much fun was the Boss Fight to play?#102.0002.000
Was the game well polished?#112.0912.091
Rate the Technical Complexity & Execution.#112.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great mixing of side scrolling and 3rd person. Only wish there was a bit more. This was fun and what you have was well executed. Well done!

Submitted

loved the idea and the long title made sense hehe


As comments mentioned, 3D was way easier to just spam attack, and the game ended very quickly, so couldn't figure out why 2D would be a reason to stay there. On the other hand, I did get to see the boss!

Nice job with the 2D and 3D they felt connected. I enjoyed the FPS bit the most.

Submitted(+1)

Cool perspective shift!

I never figured out how to attack in 2D - mode.

Submitted(+1)

same, just FPS'd the rectangle off the map XD

Submitted

Very fun! The 2D platformer to 3D fps concept is very creative and executed pretty well. Wonderful name too.

Submitted(+1)

How well thought out was the design of all characters involved? 
Simple and fast. Straight to the fight, felt good.

How much fun was the Boss Fight to play?
 On the platform it was kinda difficult, but in the FPS it was very easy to defeat.

Rate the Technical Complexity & Execution. 
I liked the concept about swapping between 2D and 3D and could definitely be expanded into a deeper game.

Did the game include 2 distinct game genres and how well did they mash together? 
Yes, flow between changing felt good. Would have like there to be more game though and used the ability more.

Was the game well polished? 
It could have benefitted from a longer game - but overall things did what they were suppose to.