How well thought out was the design of all characters involved?
Simple and fast. Straight to the fight, felt good.
How much fun was the Boss Fight to play?
On the platform it was kinda difficult, but in the FPS it was very easy to defeat.
Rate the Technical Complexity & Execution.
I liked the concept about swapping between 2D and 3D and could definitely be expanded into a deeper game.
Did the game include 2 distinct game genres and how well did they mash together?
Yes, flow between changing felt good. Would have like there to be more game though and used the ability more.
Was the game well polished?
It could have benefitted from a longer game - but overall things did what they were suppose to.