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A jam submission

Nail FightersView project page

grow your nails and fight
Submitted by derfretrop — 11 hours, 35 minutes before the deadline
Rated by 7 people so far
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Nail Fighters's itch.io page

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Comments

Submitted

Real cool and unique theme here, totally grabbed my attention and is exactly the kind of unexpected game I love to play.  I had a little trouble trying to imagine exactly what play would look like, perhaps some more world building or more details on enemies and bosses would help? Would also be keen to understand how the characters abilities connect with fabric of time, is it just the baddies that have this or do players?

Thanks for making this, this game really stuck in my head after looking through them all. 

Submitted

You have a creative core idea here and I think the game could be improved a lot by leaning into what's unique about it and not feeling tied to the design of other games. It's a small example but I think you could gain a lot by keeping the unique stats you have laid out here but not mirroring them to the DnD spread. Asking a player to solve a problem with their Bougie stat for example, is a great opportunity to encourage creative roleplay and I feel like having the fallback that you can just use it like Wisdom undercuts what could be really unique about your game. 

Submitted

I like the idea, but I’m not fully sure what the tie-in with nails is, at least how it matters beyond the initial conceit that you are using nails to change reality? I figured the nails thing would come in with the mechanics a bit more, maybe something about how you do your nails changing what abilities you have?

Submitted

an interesting and unique setting. Needs rules support and additional content to play. 

I love the tone you set and representing the characters with different sets of nails is an extremely charming and thematic way to sell me on you game.

I agree with the other comment, the biggest snag I encountered reading the character sheet was that I was unsure of how many dice to roll for any given stat! I would love to see those numbers assigned for me or simply give me a total pool of stats to assign myself (My rule of thumb is 18 total divided among all 6 stats for Trash to Treasure). I think setting them up for me feels a little more in line with the usual Havoc Engine pre-gen character style. 

I'd also love to see some little tidbits that help me settle myself in the characters, the name's are excellent, but some titles or a single line of text that gives me a vague personality to jump off of in combination with their stats would really help me dive into play once I pick up their sheet. 

All in all, an excellent read!

Submitted (1 edit) (+1)

The premise is unique and interesting. The tone is fun and I think there's definitely something cool here. 

I'm struggling to get through how you'd translate the character sheets into actual play at the table. I think maybe some more explanation defining how the character sheet works would go along way to making it more quickly playable. Some specific examples: the stats seem to be the most common six stats, but I also see Snatched, Drip, Flawless, Savage, Bougie, and Slay applied to the stats. It's mostly identical between character sheets except Olympia has Slay Charisma and the other two have Savage Charisma. I'm not sure if the Savage, Slay, etc. are meant to be abstract ratings that tell you how many dice to roll or if that's just a typo and Slay is meant to be the name for Charisma in this game. In this case, how do I know how many dice to roll for Slay if I'm playing as Olympia vs. Esmerelda.

I think some more refinement on the mechanics part would be really helpful in ironing out this cool concept. 

Developer(+1)

This excellent advice! This was my first game and in all honesty it took me sometime to wrap my mind around the havoc rules and to the degree i did is what i produced, but what you pointed out is like 1 of the areas i was even unsure about but you brought some much needed light! thank you! I'll put in these corrections. LOL two heads are better than one! next time i should try for a collaboration! thank you once again!

Submitted(+1)

Absolutely. I enjoyed the premise a ton. The mechanics feel like the easier part once you have a concept that people are actually drawn to. Personally, I think Snatched, Drip, Flawless, Bougie, Savage, and Slay make great stats, but you could always drop one or two if you want fewer stats. Give each one a score equal to the number of dice you want that character to roll and then add a page to the doc explaining what sorts of actions are tied to those stats and I think you're golden.