Hey, thanks for viewing our game. We are open to any feedback or ideas you have after reading or playing. Thanks!
Origin Stories rpg by Superfine Games
Creator of
Recent community posts
Thanks for reviewing and the feedback. The game has evolved in our minds and gameplay for a long while. We did not want the game to be just beating up bad guys...as that's not what comics are really about. We wanted narrative play and player choice that expresses that narrative. Heroes are heroes because they have to choose what to engage with and defuse and struggle against their pasts and choices they've made. We used Challenges [like Clocks and Durability] so the team is not all slamming on the villain but rather must focus on different Challenges or face Setbacks that draw on their origin stories. It is a much richer experience for the GM and players and easier to maintain party-villain 'challenge level'. We played EtR and embraced Havoc because it gives players choice [do I counter the GM successes or go all in?] and also allows for a Doom pool of increasing tension and threat of GM reaction. It comes through in our playtests...
In play we do ask, after many Panels, for the player to describe 'what the panel looks like'. GMs also describe the GM Panels. It helps highlight the powers and abilities in a narrative image. We have created optional 'blank' Pages so players can write down/draw each Panel to create their own comic.
Regarding Stress, we thought about how comics heroes don't typically rune out of hit points and are eliminated. Instead, we thought that there should be some complications from being stressed/damaged but then clear so the players aren't hiding their heroes waiting for the 'cleric' or having to spend precious actions 'healing'. We loved FL's Aliens stress concept so made it less lethal and more heroic...
Thanks again for the feedback and read. If interested in the full rules, let me know. We haven't posted yet as we are formatting but the game rules are completely written. Keep on gaming, jay
Hey there, thanks for the note and words. Happy to chat offline and am emailing you now. Rich is our artist and did draw all of the pieces. All of the pieces start either as hand drawn or done in KRITA [much of his creation process is on his FB page]. He does use Canva for publishing and some design. There is no generative AI programs used in creating the pieces. If Canva or KRITA are considered AI, that is our bad and will revert to using the base pieces pre-Canva. Please let me know your take as we take real art and the importance of artists not losing to AI very seriously, and Rich has been an artist across all mediums [tattoo, stained glass, ceramic, painting and drawing] for decades. Again, thanks for the heads up and look forward to a response...and also appreciate the kind words about Origin Stories. Jay
Great setting and good port of the EtR spirit. The layout and background is very tight and looks fun. The Freaks back story, powers, and gaining Leverage are cool rpg aspects. Good equipment list and NPC lists. Would be cool to lean more into Specials to be more unique like the vampires in EtR. Would definitely play sometime... Congrats
