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The premise is unique and interesting. The tone is fun and I think there's definitely something cool here. 

I'm struggling to get through how you'd translate the character sheets into actual play at the table. I think maybe some more explanation defining how the character sheet works would go along way to making it more quickly playable. Some specific examples: the stats seem to be the most common six stats, but I also see Snatched, Drip, Flawless, Savage, Bougie, and Slay applied to the stats. It's mostly identical between character sheets except Olympia has Slay Charisma and the other two have Savage Charisma. I'm not sure if the Savage, Slay, etc. are meant to be abstract ratings that tell you how many dice to roll or if that's just a typo and Slay is meant to be the name for Charisma in this game. In this case, how do I know how many dice to roll for Slay if I'm playing as Olympia vs. Esmerelda.

I think some more refinement on the mechanics part would be really helpful in ironing out this cool concept. 

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This excellent advice! This was my first game and in all honesty it took me sometime to wrap my mind around the havoc rules and to the degree i did is what i produced, but what you pointed out is like 1 of the areas i was even unsure about but you brought some much needed light! thank you! I'll put in these corrections. LOL two heads are better than one! next time i should try for a collaboration! thank you once again!

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Absolutely. I enjoyed the premise a ton. The mechanics feel like the easier part once you have a concept that people are actually drawn to. Personally, I think Snatched, Drip, Flawless, Bougie, Savage, and Slay make great stats, but you could always drop one or two if you want fewer stats. Give each one a score equal to the number of dice you want that character to roll and then add a page to the doc explaining what sorts of actions are tied to those stats and I think you're golden.