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Disability Action Research Kollective

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A member registered Oct 22, 2025 · View creator page →

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Enjoyed the variety and originality of the classes and liked how each has a core equipment that fits their theme and adds some fun abilities.  The puppeteer was definitely my favourite. Would be fun to give the equipment/abilities some names and would make them easier to scan.

I get its set around industrial revolution era, but perhaps that could come through stronger some way. Perhaps in the characters or backgrounds in some way. When playing I feel like I would need a bit more help trying to work out what the world felt like. 

Thanks for sharing, it was fun to read.  

Real cool and unique theme here, totally grabbed my attention and is exactly the kind of unexpected game I love to play.  I had a little trouble trying to imagine exactly what play would look like, perhaps some more world building or more details on enemies and bosses would help? Would also be keen to understand how the characters abilities connect with fabric of time, is it just the baddies that have this or do players?

Thanks for making this, this game really stuck in my head after looking through them all. 

Love the tag line. The characters are all great, especially liked the "lives with" detail, created a nice backstory for each character. Special treat events feel like a nice addition while being easy to understand (also amazing layout work, explaining it all). Curious to see how the mutations work out and if it's all declining power or a  mix. Feel this would be a fun space for character growth and surprise.

Feel the real world  F*** Tyranny bleeding through all the enemies.   

Only random thought, definitely feel the F*** Tyranny, but less so the cuddle humans. Wonder how that could exist more in game?   

Very cool idea and really enjoyed the detailed descriptions of the environment. The Heart mechanic seems a really nice addition and I liked how players can help build another players heart.  Gave me a Earthborne rangers and Firewatch vibe.  

Such a great use of the Havoc system and so well written. Enjoyed each of the characters flavour text and unique game wining specialties. 32 teeth as a limit, nice.

I was not completely sure I understood how the skeleton voting bit would work but happy to find out when playing. Also would love a little more inter conflict in vendettas/rewards between skeletons. I like that everyone is racing towards their goal, but keep thinking about how skeletons interact with each other, entering locations where each other are. Feels like it could be fun but perhaps a different game.   

This jumped to the top of  games I'll take to my next play session.  I know it's going to be so much fun, thank you for making this and sharing it!

Really clever use of the Havoc system. It took me a few reads to wrap my head around it and  I think I still struggle to understand exactly what Evasion is.  But can completely see how the game leans into the fast pace of the Havoc system, while adding lots of interesting and thematic new touches. 

Really cool idea, definitely one I would need to play to really get how it all fits together. 

Really fun world and love how you have shaped new bits of mechanics that feel interesting in gameplay and perfectly fit the theme.  I especially liked replacing injuries with Weariness (I had a lot of trouble adapting "injuries" in my own games).

The Big Scary Alien adds a lot of to a fun to the dynamic.

It feels like the final show down with Bonkers could feel a little bigger and more explosive, perhaps some more description around the final form of Bonkers?

The characters are all really fun and really appreciate the prompts in the equipment/abilities bonus text. Each one feels like a present that I'm excited to open. Cannot wait to try and use a Sweet amphibious speedboat with no idea how this thing works. 

Your tone of writing is also perfect, read it all the way through with lots of laughter.

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Placeholder Bunny should definitely be a playable character! I already feel oddly attached to them.

The characters and their abilities are so much fun and thematically rich, really nice work.

The "Finger guns" ability is something special. 

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Love the setting and theme. It made me think a little of Agon but with a big twist. 

I can see this is still in draft and has work to be done, but just wanted to say I would love to play this and will watch its development. 

This looks a lot of fun to play. The havoc engine and racing work really well together and clearly a lot of work has gone into this.

One bit of feedback, with "The Outer Limit" I'm not sure about framing Hormonal as an injury and implying it makes you stupider. I think I would feel uncomfortable with that in play and to me at least it feels sexist.