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(+1)

Really fun world and love how you have shaped new bits of mechanics that feel interesting in gameplay and perfectly fit the theme.  I especially liked replacing injuries with Weariness (I had a lot of trouble adapting "injuries" in my own games).

The Big Scary Alien adds a lot of to a fun to the dynamic.

It feels like the final show down with Bonkers could feel a little bigger and more explosive, perhaps some more description around the final form of Bonkers?

I appreciate that, and great feedback! I've been thinking the ending needs a bit more, but couldn't put my finger on it. All my playtests agreed the ending felt rushed, but I wasn't sure if that was because we were cramming 8 hours of game into a 4 hour slot. I'll mull the final showdown over some and add that to my to-do list for when I come back to it. TY!