You have a creative core idea here and I think the game could be improved a lot by leaning into what's unique about it and not feeling tied to the design of other games. It's a small example but I think you could gain a lot by keeping the unique stats you have laid out here but not mirroring them to the DnD spread. Asking a player to solve a problem with their Bougie stat for example, is a great opportunity to encourage creative roleplay and I feel like having the fallback that you can just use it like Wisdom undercuts what could be really unique about your game.