Looks cool, like those old PS games, and the control flow was great, I enjoyed gliding through the rooms. I also had to check the video because I couldn't figure out where to go and the guidance was not much of a help either. A solution for this could be either updating the level itself to better "nudge" the player into the right direction (mainly when it comes to the key) or having a more prominent display for the guidance (layout? blueprint? plan?) because it was very hard to read. Kudos for including so many settings, how do the graphics quality presets work, what do they chance, if you don't mind to share?
Play game
Diameter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #17 | 3.846 | 3.846 |
| Fun | #62 | 3.231 | 3.231 |
| Overall | #65 | 3.319 | 3.319 |
| Graphics | #67 | 3.615 | 3.615 |
| Accessibility | #78 | 2.846 | 2.846 |
| Originality | #79 | 3.231 | 3.231 |
| Theme | #82 | 3.692 | 3.692 |
| Audio | #107 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Heist.
GWJ Participation Level
0
Team Size
1
Comments
The controls felt really smooth, i had to watch the playthrough posted to figure out where to go, really liked the game, good job.
This game spoke to me in a LOT of ways I don't even have the time to get into. Impressed by the mechanics, looks, and vibe most of all. Thank you for this submission, extremely impressive again for a 1-man project.
I love the gliding mechanic and a level design. The art is simple but charming with the animation style fitting to feel retro and cool.
The gems and gliding remind me of Spyro, and it seemed you put a lot of effort into giving the main character charm. I felt the walking speed was too slow to not being holding the run button at all times while on the ground. I understood why the slowness later when walking on the ledges, though I feel it would be better switching it to pressing a button to move slow, so players only need to hold a button when needed. I also didn't like losing my glide if I so much as brushed against anything, especially when landing on an obstacle is an instant death. Good game!
Very fun game! The glide mechanic reminded me of the Kingdom Hearts series, adding to the PS2-era vibe. The nitpick I have is that there should be a way (if there isn't and it wasn't clear to me) to skip the dialogue/tutorial prompts.
VIRUS TOTAL: 99%/100% Pretty perfect https://www.virustotal.com/gui/file/67f43bca028588a5421b8a3e04e70db8209c8b82061ad062755a57da36635f71?nocache=1
What about game (GAMEJAM VERSION FROM 25.03.2026): Positive: I love 3d platformers with a skill where you need to think, it feels good, the design is awesome, I really liked it. I love searching for Easter eggs. Cons: I think a double jump is useless here. I also don’t see the point in making a lot of lasers on the map, especially those that move because we can’t see them in the aerial perspective. That is, it was very difficult. Even before recording, I realized that I needed to jump on the statue. But either our player or the statue has an inconvenient hitbox and it seemed that we didn’t need to go there.
In general, thanks for this game! I’m waiting for the changes, I liked it overall. Here is a video of the gameplay: https://youtu.be/ryDKYQ2lIS8
Don't know how to beat the game, I'm kind of stuck...
But the game feel is great ! Good job !
WAAAH, love this animations and level! And the cutscene!!!!
Firstly, must say that I've completed it. May say its to backtracky, but I kinda love some moments of it.
Lets talk about gameplay before the alarm, it is really good. I liked that you sometimes have to backtrack a little (to get to the key room for example), this is actually makes you as a player feel smart to get this, kinda like little puzzles.
But after you get the key, you always have to make the way to the key back if you died (why not just put a savepoint or so? Also first lazers after siren are inconsistent. May I say I did not actually get the last jump from the boulder in room, I've just got lucky I guess.
But its still really vibey, like it a lot!
Really great game!It reminds me that old 2000's games for PS2.I liked controls and gameplay,but ii didn't completed it.You made a great work on visuals.But i didn't understand sense of diamonds.Overall,great game!





Leave a comment
Log in with itch.io to leave a comment.