Looks cool, like those old PS games, and the control flow was great, I enjoyed gliding through the rooms. I also had to check the video because I couldn't figure out where to go and the guidance was not much of a help either. A solution for this could be either updating the level itself to better "nudge" the player into the right direction (mainly when it comes to the key) or having a more prominent display for the guidance (layout? blueprint? plan?) because it was very hard to read. Kudos for including so many settings, how do the graphics quality presets work, what do they chance, if you don't mind to share?