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Dwarvenhome Buddy Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #9 | 3.724 | 4.000 |
| Innovation | #9 | 3.366 | 3.615 |
| Composition | #14 | 3.079 | 3.308 |
| Correlation to Theme | #14 | 3.581 | 3.846 |
| Overall | #17 | 3.175 | 3.410 |
| Execution | #23 | 2.721 | 2.923 |
| Listenability | #23 | 2.578 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Experimental electronic track which was played to both the mountain thunder theme and the factory theme. decided it was about dwarves since they have factories in the mountains in D&D a lot
How did you Innovate? (Complete later if you need to submit on time)
I did vocal base forms with my own voice to pretend to make wssh wssh wssh machine noises (2 of these) then vocoded and selected a pair of synth instruments for vocoder submixes, then added additional factory and thunder samples from pixabay
Link to Streaming Service
https://soundcloud.com/doug-stoothoff/dwarvenhome-buddy-castle
Discord Tag
istaivan or exedexes1 (varies per server)
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Comments
Definitely top marks on uniqueness.
You're really doing a good job at developing your style into something that is cohesive and uniquely you.
I would definitely actually from here do more to balance out the sounds, get the piano more forward.
Yeah this is just super unique and I love it. Fantastic work.
On cloud nine whenever both you and Fox give me high marks on the same night, lol.
Everybody's spot on with their criticism, too.
The end of winter is throwing me curves, and i'm throwing my own at myself as I started writing games as well as music more vigorously with AI to help me (I mean as I declare in my own front pages, I grew up with Atari 2600 so now that i'm unleashed, having AI write boilerplate code is an enabler the same way the sequencer in the FA-08 un-bound me with my perfect pitch recall, since I always was a recreational-level programmer all through the BASIC language days of the 70's and 80's up to now. A weird digression but the common thread is -time-crunch- trying to orchestrate all this and a house-move at the same time before things stabilize in the middle of the year.
Best regards to you and yours, Kale, and glad you gave my thing a listen.
--D
Probably the most unique out of everyone, I like the use of sound design you made with the speed change and specialization, the mix with tonal stuff is very disorienting but I like the vibe its super mysterious with so many dynamics going on, very experimental stuff, I like the small details like the thunder almost going off rhythmically with the keys.
Glad as always you gave it a go, Fox, I mean I'm kind of like when Gene Wilder was talking about Mel Brooks firing ideas with a shotgun (or Farmer Giles of Ham's blunderbuss) "a hundred things and 99 miss but the one that HITS...."
Have an outstanding remainder of weekend. Cheers!
--D
I liked this. It was so cool. The piano, the sound effects. Wow. Blown away dude. Great work here.
Glad you enjoyed!
Sometimes i do hard work and it's meh, sometimes i do fast work and go whoa there's comments all over. This is that 2nd kind...
Have an outstanding weekend Squirrel
--D
main website:
https://exedexes1.com/
Thanks! You did super well!
I liked this track a lot, the voice-work is impeccable and definitely helps complement the warbly and vocoded parts. Overall, it gives me a whimsical factory come to life. The machine noises could be toned down a bit at some points to let the other instruments take center, but altogether, I love the vibe.
Yeah my outings pulling samples in from for example pixabay hasn't been very many times yet, i am slowly emerging from doing lock-step where my MIDI's from the Roland FA-08 virtually described the entire piece into more of a multi-stage pipeline for production.
Which then takes us when talking about MuseScore notation to a place where if i -do- put sheet music out it's "elements from" or "MIDI elements", which formed some of my reluctance to go at sampling more aggressively.
Glad you gave it a go!
Cheers!
--D
main website:
https://exedexes1.com/
i don’t have the words sorry, wait no nevermind THIS IS KILLER MAN WTF!?!? It’s crazy unique!! I love all the sounds and ideas you implemented into this track, immediately felt placed by the machine- with like- a crazy smart scientist guy who’s giving me a quest like
“hello there new intern, it seems i have dropped my pencil somewhere within the confines of this great machine! And i am afraid i don’t have any to spare, would you perhaps mind… fetching it for me?”
Loving the vibes this track is irradiating, and how steampunk it all sounds, i mean, i don’t really have the words, Wow, just Wow.
If you missed the glazing, i basically said this submission is peak my dude.
Gratified you enjoyed! Tough to get these out juggling a day job at the same time, I kind of envy the people that are full time artists but their life is also scary in other ways.
Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
The idea itself is quirky with a certain charm that kind of reminds me of more experimental interludes in 70s prog music like maybe on a Gentle Giant album. While it also fits the narrative of the given jams theme well. However it feels like it needs further more exploration to really shape its intended form. At times it feels a bit disorganized and lacking the focus it might need to convey the more upbeat creative idea more. Also the balance of sounds makes it feel a bit disjointed in that regard, since the wosh sound at times overpower the piano playing or when the piano is heard it somewhat feels like just noodling away aimlessly.
Like said before there is something interesting and intriguing in there and without wanting to talk it down. But the things you should focus on for developing it more or explore this idea more is to focus on its structure. What story should et tell? Which intent does it have and how do you convey that? Are there different elements/actors that get represented by different melodies or instruments? Which element needs the focus at which time and are there elements that might distract from that? I think getting thru some of those questions or similar ones for yourself might help you find the aim to create a more conveying presentation of your quirky but charming ideas.
this is definitely unique- a lot of people went with a more melancholy vibe for this and you went with something more upbeat. i like that a lot. the vocoded machine samples give it a real fun vibe, its kind of muppety. (thats a compliment). these feel like silly little guy dwarves- like somethin out of lost vikings.
it did feel a little... aimless? im not sure where it was supposed to go musically and it didnt feel like you were going for ambient. if you had a little more time to tighten this up id think about chord progressions and shit.
but its FUN. its FUN and its got a lot of momentum even if that momentum aint goin anywhere. id listen to this again outside the jam.
Most gratified that you gave it a go. Yeah I'm always under the constraint that I'm splitting time with a day job and not a full time musician. Things "would" (and sometimes a year later, actually do: see "Alpha Remasters") get sufficient polish. It's only perhaps the top 5% of things which luckily get it right on the first try. ("Waiting for Disaster," "Climbing the Martial Ladder", "Every Given Moment / Chnospinci", "The Pause That Refreshes").
Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/