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Aruba is Hebi-chan?!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #59 | 2.173 | 2.875 |
| Creativity | #67 | 2.268 | 3.000 |
| Relevance to the chosen theme(s) | #72 | 1.701 | 2.250 |
| Genre Interpretation | #73 | 1.701 | 2.250 |
| Overall | #73 | 1.685 | 2.229 |
| Gameplay Polish | #75 | 1.039 | 1.375 |
| Sensory | #75 | 1.228 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
Its a Magical Girl Visual Novel.
Chosen theme(s) and relevant explanations
Python. The Magical Creature sidekick gives the Main Character cool magical snake powers.
Optional challenges explanations, if applicable
None
Team/Developer
Me and My Friends did the voices
Premade content
Photos Used Arcade Background Taken from Double Dragon Arcade Review https://double-dragon-arcade.wheree.com/ Image Effects Edit by Me. (Aruba's Apartment) Wild West Background Music by Mikhail Smusev from Pixabay
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Comments
Oh, very funny! Totally not what I would have thought to make with just Python. I suppose it’s also good to put your own take on the themes.
The fact that the guy speaks in Spanish all along but Aruba just answers in English as if nothing just made the whole scene so absurd! Reminds me of Executive Koala when he speaks in Japanese with the Korean guy.
I think other comments said most of my impressions (lack of exit button, voice volume imbalance, using magical girl powers for personal reasons although in the end it seems to benefit the companion too).
A little more feedback:
Considering the entire thing is just a long cutscene, at least i would expect the dialog to not get constantly skipped, cut half way, or a different dialog talked over the previous one.
At least you could have added a way to exit the game so i didn’t have to ALT+F4
Fun little story, the idea of a magical girl using her powers to solve minor social challenges (rather than saving the world) is pretty funny! I liked the writing and the voice acting, although Soba's lines were very quiet compared to everyone else. I think Unity might be a bit overkill for a project like this, something like Ren'Py would probably be easier to develop in and would have many features like skipping, saving etc. by default. Regardless, I quite enjoyed the demo and that's what matters!
Bonita game
The dialogue is pure comedy, you can even learn some Spanish from it. The voice acting is really funny too. Good work!
cute artwork and i liked the funny dialogue and scenes! soba's voice was a bit quiet though.
I think this good be quite a good set up for a rhythm game campaign like Haruka's story in yakuza 5