Thanks for a least giving it a go lmao
FrankRJ
Creator of
Recent community posts
The story cutscene is very charming and made me laugh! I like the idea too, I tried to play through but unfortunately it was giving me very bad motion sickness, so very sorry I couldn’t play the whole game.
from what I did play though I enjoyed and think it controls pretty well besides the speed I think it’s just a tad too fast or maybe zooming out the camera and making the camera move less might help it appear slower to look at at least.
The art work is very cute and has well polished feel! :)
The music is fantastic and the voice acting is generally really good as well but i noticed some peaking early on in the game but thankfully not very much! I really love card games so seeing one here is a very nice lol!!
my only complaint with the gameplay is I wish it was a bit more complex and more of it!! like with different types of cards, but the foundation found here is pretty good!! would be nice to see more enemies too.
the artwork on the cards is amazing and I think it's a cute idea to have the magical girls themed after cards as well, I think use of mixed media photo backgrounds is interesting as well and would've liked if there was also a photo background used for the gameplay as well. Good Stuff!
Impressive to get this kind of game running on web as smooth as it does! I really like the environment and level design, and the textures go well with the rust theme and the aesthetic you were going for, as well as the UI design! I think the music is really good as well but it kept cutting out for me and randomly coming back and then back off.
also I found it a bit difficult to judge where I would land after a jump, maybe zooming out the camera might fix that a little bit? or shadow to show where you would land?
not harsh at all! :) I appreciate all the helpful suggestions and points you bring up like only needing physical attacks to win was a thought also shared with the team. It’s just that by the time I took over programming, there wasn’t enough time unfortunately to rewrite the battle code to accommodate these kind of changes, but I totally would have if i had more time lol
I got the good ending! I really like the character art and backgrounds, has gentle feel too it, some of the music as well especially battle themes!
I also really like the title cards, very nice addition. The combat is lacking a bit tbh but On His Mind is a good step forward from this foundation found here. I was expecting Miranda to have more powerful moves, from how she was shown in the story, I eneded up pretty much just attacking with lynn the most of the time.
Story generally is told pretty good, I do think the start comes across as a bit rushed but the rest of it is paced well and the development of their relationship is told excellently.
Good Job : )
Nice work! the voice actress for Leilana was great and i liked the different costume changes as well. I like the different powers, but I really enjoyed the challenge of balancing coming up for air in the water sections so i was a bit sad when it got taken away from the dashing through the water power. Pretty good use of the pearl theme and i think i see unity theme in there as well?
I got two powers, but on the way to the third i got stuck in a wall sorry, but overall a pretty fun time : )
The Sprite work here is very nice and charming!! I can totally see the ENA inspiration too.
the controls are mostly pretty good but I think you should have a look into coyote time to make it more smooth, but apart from that pretty nice and I like that the rabbits boost your jump height a bit it seems. it ties the collectathon aspect to the platforming style quite nicely.
The style of the music fits the vibe of the character but I would like if the loop was longer and also and the second level it appears to be clashing restarting over and makes it hard for me to continue playing.
but pretty good effort all round though!! :-D
Great sound design in this! the tutorial is good and i feel the level is well designed naturally to where the player is likely to explore first. what I would like though is if the environment had more recognisable land marks, but I appreciate the most important one, the goal is highlighted in a different light, I'd like if you did the same effect for the items. I Like that you get more control over the flashlight than other games I've played that have a flashlight mechanic. But in imo i feel you might benefit from switching the controls to wsad for movemnt and mouse for flashlight, as the flashlight controls feel a bit restrictive
I'm very sorry but I'm not sure if I've gotten to endings or not, But I do like the idea of what you're going for, from what the game looks like it's trying to be, it reminds me of your turn to shine which is one of my favourite games. I do think the music choice is good and the art has a good style too
The Thumbnail is good I like it. the style of this is mostly very good I fuck with it, though I will say the scene on the bus is hard to make out, but since it was only just that one image that was hard to read I've still given it a 5 in aesthetics not to worry! I really like concept of the puzzles here, but I wish it was utilised a bit more, or maybe I just didn't notice items idk. if you flesh this out it'll be a banger
thanks for playing, I understand people are used to arrow controls, but I just wanted to experiment with something different, it’s also supposed to represent the movement of her looking around her mirror by dragging the mouse around. Arrow key is too quick and disjointed to match the movement of her eyes.I also wanted to experiment with a new way to challenge people who have experience with these kinda games. But a lot of people find it frustrating so it seems like an arrow key option setting is a must do.
Thanks so much for playing! I was intending for the top and bottom to be difficult in that way, but intend to make difficulty options as I’ve had mixed opinions on the difficulty - so on an easier difficulty I will make space bigger.
I’m very sorry about the mouse, I was actually trying to make the hit box bigger from getting feedback but it was too late in time to restructure the levels to accommodate this and also for some reason it broke when you replayed? Idk what happened. I’ll have another stab at trying to do it again after










