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(1 edit) (+1)

Could smell the iron lung inspiration from a mile away haha! I like the game play it's a very creative take on the theme, with taking too long costing the loss of oxygen and water leaking in, I think it's a clever idea to unlock new minigames are the game progress to keep it fresh and create more tension as the difficulty of them increases. 

However I didn't know when I unlocked a new one or when the previous one became blocked, so it made the game feel unresponsive when i was clicking the previous minigame and nothing happened so i think would be useful to have some indications of what you can't and can access on the computer any given time. 

speaking of the computer, I really like the diegetic ui of the read me file as well as the guy on the walkie-talkie acting as a kind of introduction, it reminds me of the iron lung movie and his tone feels similar to 5NAF phone guy lol.  

Although since the game has a lot of diegetic ui elements, I think it would be neat if the timer and credits value had a similar going for them to make the ui feel more cohesive, but understandable given the time limit there's still an impressive amount of work put into this!

Great Work! : )

(+1)

Thank you for trying it out! Appreciate the detailed feedback as well! The games on the computer are all unlocked for the start, I suspect you must have clicked it once instead of twice to open it so it felt like it was not unlocked which I should've made it clearer since it is mentioned in the readme file but people might've missed that. 


Definitely something to improve for the credits and timer being diegetic and you guessed right, I did ran out of time xD. Also thanks for the compliments on the guy on the walkie talkie. That's actually just my voice that I edited lol.