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Spwil

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A member registered Aug 07, 2022 · View creator page →

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Thank you for giving it a go!

Absolute cinema! This game's awesome! I wasn't expecting for it to go to the way it is at the end there but it was a welcoming surprise! The mechanic's fun, the strategy of puzzle and also just avoiding each creature was also very intuitive. The puzzle's difficulty is just right! It's not too difficult and its not too easy. I was gonna comment about the points but when I got to the end section, I realized what it was for and it was so cool! 

I love the narrative even though its simple, its got a bit of humour and charm! The only thing that would've been better is the pixel size consistency. I feel like the pixel art sizes for the environments, enemies, etc are a bit inconsistent which is understandable in a game jam setting but it does affect the aesthetic. The music choice was also great!

Other than that, Its definitely an awesome game and I had a lot of fun with this one! I would definitely encourage you to polish up the visuals more since this has potential to be a full on game! Awesome work!

Hey! I really appreciate you getting to the end! It warms my heart to see someone get to the credit sequence! I do completely understand that this is a long game and not everyone have the time to play all 9 levels and that's totally okay! This game has a Autosave feature that whenever you feel like you want to come back, you definitely can and continue on the level you left off (though this is not communicated clearly which I do apologise). 

I'm glad you notice the movement and how it is with no punishing penalties (sliding, falling off, etc). This game was never designed to be a rage game and probably will never be since that is not what we are aiming for.

I am aware of the non-natural exit of the credit scene which is unfortunate. This happened due to the time constraint of the game jam and will definitely be fixed later on!

I'm glad you noticed our selection of the music. We used 10 tracks in total and those music were made by Scott Buckley which is a very talented musician! 

As per your reccomendations, I highly appreciate your thoughts and we will definitely take it into account! There are a lot of things that we wanted to implement at the start (the lines glowing one by one, the lines showing at the end on the credit scene without the primitives, and many more) though due to the time constraint, we were not able to implement everything.

After the voting period ends, we will definitely be improving the game more and more to make sure that it fits to our vision! 

Thank you again for playing it till the end!

Thank you for trying it out!

Completely understandable in a game jam setting! xD

Thank you for trying it out!

That's completely understandable! It's a game jam after all xD

Thank you for giving it a go!

That's very understandable! Fitting playtests sessions in game jams can be tricky!

Ah I see, it could be the PlayerPrefs since there's a system where if you replay the game, it will continue on where you left off in terms of levels. Thanks for letting me know!

I have playeth this, pretty epic game but very hard xD

Man this game is hardd, I gotta time and aim the trajectory properly so that it bounce things off properly. Its definitely a fun time though! Its a bit stressful having to dodge the enemies but its definitely a good part of the game. Though it might just be a skill issue on my part but maybe the level's difficulties need to be tone down a little. Overall, I had fun with this game! Great work!

Awesome game! I love the accuracy of the endings and the interactions to real life corporate networking lol. Pretty fun to interact and discover each people's strategy of hiring people and just a charming experience overall. Great work!

This is a surprisingly cool game! I wasn't expecting the controls to feel intuitive but it does to me! This game has hugee potential to be like a full on costumer service game which is awesome! I wish there were a bit of music and more classification on who's device is who's though but other than that, great work!

Pretty solid game! I love the theming behind it and the narrative got me hooked! The gameplay's simple but quite fun! Though I'm not a big fan of the way the light mechanic works. I feel like I have to go back and forth to the statue. There are objects that I could pick up and gain the light but it wasn't obvious at the start (perhaps a bit of glow or something on the object would help?). Other than that, still an epic game! Great work!

Pretty nice game! I like the simplistic nature of it and the automation part of it is quite satisfying. It leaves me wanting more efficiency in my implementation which is great! Though a bit more tweaks on the visual side would definitely make this game much more awesome! Other than that, great work!

Cool game! I love the visuals its quite unique and the mechanics are quite simple but its definitely interesting. Its such a missed opportunity for a game about talking to not have sounds or music though which would've made the game way better. Other than that, you still did a great job! Well done!

Cutee game! I love the artstyle and the mechanics are quite fun! Though I do wish there is a more intuitive way to toggle, delete and place the tracks. I'm a bit dumb at times so I would love to have a look at the controls every now and then so just having the controls on the corner of the screen would definitely be nice. Other than that, I had fun with this game, great work!

Fun puzzle game! The levels are quite straightforward and pretty intuitive! Adding a bit more layer on the mechanics would definitely make the game more awesome. Definitely something you should consider doing in the future! Though one thing that you might want to change is the tile that I can move. Right now, its a bit lit up than the ones I cant but maybe something more obvious and different than the unmoveable ones could help! Other than that, great work!

Cool game! I really like the puzzles and the way you represent them! I could definitely keep on playing if there are more levels. A bit more juice on the tile rotation and the mechanics overall would have madfe it way better but other than that, awesome work!

Thanks for trying it out!

Ahhh Okayy thanks for letting me know!

Cool game! Its a very interesting premise where I can kind of take control of some of the enemies so they can fight for me. I do wish there was a more integrated tutorial though instead of just the text on the page (which is fine in terms of game jam but I would have loved to understand the mechanic to its fullest!). Other than that, I had fun! Great work!

Very fun game! It took me a while to understand everything but once I understood everything, it was a blast! I do wish there were a better tutorialisation at the start so its much easier to get into it but other than that, great work!

Pretty cool game! I like the way you use the theme and the vibes are awesome! Though there is a lot of text on each of the cards which is not for me since I'm not a heavy reader (perhaps some icons or something to signify important would help?). Other than that, I still had fun with this one! Great work!

Awesome game! It has simple mechanics but I was hooked with the story! I like the artstyle, sound and the music overall as well! Though I do find it a bit difficult at the start on figuring out what to do but other than that, great work!

Neat game! Its definitely not an easy game but I could see myself getting sucked into it and optimizing my movements so I can get to the end with the least amount of connections. I don't really understand much use of the 2nd grapple though, maybe a bit of tutorialisation of how to utilize both effectively would have been great! Other than that, great work!

This game has huge potential! I like the idea of transferring something from one object to another. Though I do find the interaction system a bit unintuitive since I can't tell which object I can or cannot interact with (maybe an outline would help?). The game introduces new mechanics every level which can be good but I feel like each mechanic needs to be explored more for it to truly shine (since I feel like the mechanics I learnt before are not used at all in the next level) but I do understand the game jam setting of time constraint. Other than that, you guys did a great work.

This is a cool game! I like the way you implemented the mechanics its pretty creative though sometimes it can be a bit tricky to control. The premise is pretty simple but quite engaging and polished. Well done!

Pretty nice game! Its very simple but I love the vibe, kinda reminds me of those old school retro shooters. I'm not a big fan of the movement though since it feels a bit stiff for me which could've been more integrated with the wall running. But other than that, I had fun! Great work!

Cool game! Its a very simple grid-based dungeon crawler which is awesome! I love the visual artstyle and just the gameplay is pretty fun! I love the dice throwing mechanic it feels pretty satisfying. Though I do find the game quite challenging and there is a bit of a lack of control over my moves (perhaps maybe making me able to choose targets would be better?). Other than that, I had fun with this one! Great work!

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Thank you for trying it! The text and the timing of things are intentional to match the vibe of the music. I do apologize if you think it doesn't respect your time but I thought I'd let you know the intention behind it. 


Each of the levels are handcrafted to follow a metaphor on how connections are. There's always a meaning behind where the connections are placed and why as it is a cinematic narrative game! (And also why the optional connections are there instead of intermediate for example). Also some of the statues not having collisions are not intentional since we didn't have time to fix every collision in every level.


Widescreen is definitely a cool idea though it's hard to test since I don't own a widescreen monitor nor I know anyone who owns it. But I do appreciate you telling me about it.


I'm not sure about the unity crash handler one, which platform did you try the game on? I will definitely look into that!


I will take into account on making the horizon more full. Right now it is intentional left empty just so it doesn't distract the player from the set pieces and if you play the level more and more, there are levels with way more props and objects (which is intentional for narrative reasons).


Thank you for your detailed feedback! It genuinely helps us!

Thank you for trying it out!

This game's awesome! I love just zooming through the forest! I found a tech that if I press Q and then jump immediately, I can just launch myself everywhere. This game could definitely be like a speedrun movement type of game which is awesome! Definitely huuuuuge potential! Great work!

Ah okay! Thanks for letting me know!

This game rocks! This would be a fire multiplayer or .io game! It takes me back to the slither.io game era but kinda better? I love the art, sound, music, and also just the gameplay. Its very snappy, nice to control and just an awesome all rounder. You guys did an awesome job!

I definitely feel you! My game also came out more than the limit itch.io allow for the WebGL build. I'll definitely try out your game!

Definitely a unique concept! I do wish that there's some way for me to lose thoughs ince I feel like there is a lack of stakes here. Though I do appreciate taking the idea of making a game anywhere quite literally (which is awesome). Great work!

Pretty cool game! I just want to say that your main menu is sooo creative! The game does need a bit more polish but its still pretty fun! I like just walking around and finding boxes and I love the names that you put on them as well xD. Though I'm not really a big fan of not being able to turn the blocks during tetris though (or maybe I can and I just missed something). But other than that, you did a great job!

Definitely a good base for a full on zombie horde shooter game! Even though it is unfinished, I still appreciate you submitting this game since submitting in itself is a huge W in a game jam setting! I really hope you can keep improving this game to make it better! Keep it up!