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Spwil

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A member registered Aug 07, 2022 · View creator page →

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NO WAYYYYY! Insta save

That looks so awesome now!!! Great work!!!

Very simple but well polished game! Wasn't expecting that jumpscare at the end tbh xD. This kinda reminds me of those old kick the boss games on mobile that I used to play as a kid. I do wish there were more physics-y interactions that could just fling the tomato around n stuff from the start other than clicking but it might be asking for a bit much for a 2 day game jam xD. Fun audio and visuals were also great! Overall, pretty fun game that's short, simple and sweet! Great work!

Thank you for such a high praise! I'm actually glad to hear that you liked the game mechanics! Its kinda funny how I implemented the leaderboard. Originally I was gonna use dreamlo.com but in order for me to get it working on the web build, I had to get SSL (which is essentially https instead of http) which I can't get immediately and it was a bit too late on the jam to contact the dev of dreamlo. Then, after a bit of research, I found out I can just make one using Google Forms, Google Sheets, and Google App Scripts apparently. With a little bit of Javascript and setup with parsing JSON type files, I was able to get everything working!

Thank you for giving it a go and for your kind comment!! I'm glad you liked the upgrades xD!

Very fun and mind boggling game. Its a mix of strategy and puzzle which I am a big fan of! The audio and visuals were super polished! Though the main complaint is its disconnection of the theme and the object which I wish it was more connected but hey, thats only 2 category out of other categories which you nailed! Overall, this was a really fun game! Great work!

Very fun and satisfying game! I like the strategizing on the limited amount of tomatoes and how I can hit as much ants as I can with a single tomato. The visuals are pretty cool and the sounds are nice! Though I do wish there were a simple music accompanying the ambient noise! Overall, I had a bit of fun with this one! Great work!

Very fun shoot-em-up roguelike! The juices are soo gooodddd and the gameplay are quite simple but pretty fun! I do wish there were a bit of music to accompany the game though and maybe a faster pace of enemies and a bit of a higher difficulty could make it much more awesome! Definitely something I'd encourage to work on more after the jam! Great work!

Very fun and simple game! Its just a simple whack a mole game but its actually pretty engaging! The artstyle is very polished as well! This game is giving the vibe of the typa game that would be put in the arcade actually. Audio was pretty simple but very effective. I wish there were some sort of leaderboard or something just so I could see how good I am compared to other people but that might be asking a bit too much for a 2 day game jam xD. Overall, short, sweet, and fun game! Great work!

This game is definitely very ambitious! Making a whole soulslike combat system in 2 days is definitely very tricky. You guys kinda nailed it in a way? Like the slashing was nice and cutting the tomatoes up was kinda fun! Though I do feel like my movement is a bit too slow. Visuals needs a bit more polish especially on the wall textures but the audio was great even if its minimalistic. I got a bit overwhelmed though when there were 4 different tomato soldiers attacking me. Overall, this has a lot of promise and I highly encourage you to work on this game more post jam! Great work!

This game is awesome! I wasn't expecting an angry birds game with progression! The game feel is so nice and the art is a mix of 2D and 3D which is great! There are some parts of the level that felt a bit challenging but it was still fun! The audio is great with simple but catchy music and popping sound effects. Overall, this was a fun one! Great work!

Thank you for your kind comment! Yes, the knight perk adds new knights but you also kinda need to balance the tomato cooldown as well to keep the knight alive just so there's a balance of having lots of knights, and having youth tomatoes to feed! I really wished I implemented some sort of late game mechanic for more experienced players but unfortunately I didn't have time. Definitely something I will think about in the future though!

Thank you!! I'm so glad to hear that you found it addicting xD. I do agree with you with the difficulty. Though balancing it with first time players can be a bit tricky, hence why the sort of like initial sections are a bit easier to play but definitely something that I will keep in mind in future updates! 

Thank you! I'm glad you liked the gameplay! 

Thank you for trying it out! I'm so happy to see you strategizing and even thinking of best builds for the game xD. I completely agree with your strategy though! The number of knights power up is probably the most broken, hence why I only make it a rare and epic power up!

Thank you for giving it a go! Balancing it was a bit of a pain but I figured out how to scale things exponentially properly. Great to hear that you think its properly balanced!

Thank you for trying it out and for your kind comment! I'm happy to hear you liked the game! I tip my hat back to you xD

Very fun game! This feels like a wario ware minigame which is awesome! Bite sized, simple and sweet. The mechanics are super simple but its very challenging and addicting. I find myself wanting to keep going and try getting a higher score! A minor nitpick for me is that I wish the buttons were keyboard keys so I can just keep my mouse on the objects that I need to action on. Very unique artstyle and the sounds are also on point! Overall, this was a really fun one and I had a blast playing it! Great work!!

Thank you for giving it a go! I'm glad you liked the visual style!

oh sorry if it came accross me being confused. I meant it as like, the mechanic are giving indirect control to the tomato which is pretty unique! I guess in terms of UI, its not exactly confusing per se, just a lot of things shown at me at once, but I got used to it!

Pretty interesting take on the theme! I like your way of flipping mindsweeper on its head with a twist of protecting the tomato while also being immortal! The puzzles are very well designed though I do find placing down and picking up tomatoes frequently a bit repetitive at times and the tomato being out of range can be a bit frustrating at times. Audio was great and punchy and visuals were simple but very coherent and effective! Overall, the game was great though maybe some tweaks on the mechanics could make it less frustrating (perhaps a rewind by 1 step functionality could work?). Great work on the game!

Thank you for trying it out! I'm glad you liked the visuals and gameplay! You got around 12k points so its not too bad xD. Feel free to retry and get a higher score as much as you'd like!

Very addictive with a lot of juice!! I love the polish of the game and although its short, its perfectly balanced! visuals and audios were awesome and catchy music as well! Honestly, my only complaint is just I wish there were more of it! Other than that, well done!!!

This game's awesome! Its so relaxing and the vibes are just on point! I love how the game leans into this relaxing state but at the same time, it also encourages a LOT of strategy. Balancing this would've been a nightmare I imagine xD. Really simple but effective visuals and also relaxing music and sound effects. I also love the lil juice of when you have a lot of plants that produce stuff at the end of the month. Overall, I really enjoyed this one!!! Great work!!

Such an amazing post processing effect. I'm a huge fan of it! The mechanics are pretty simple and the game is short but its well polished! Its got that arcade typa feel which I really like! The sound effects are simple but super engaging. I wished there were more levels though but other than that, great work!

Pretty interesting take on the theme! The throwing tomato lighting up the path mechanic is quite unique! However, it can be quite frustrating at times. I do feel like there are areas that may be a bit too hard (or it could be a me skill issue thing). Sounds were pretty good and I liked the prologue cutscene as well! Visuals were great though it gets a bit repetitive after a while. Overall, this is a cool game but it does need a bit of polish in terms of level design. Other than that, great work!

If you are interested in pixel art, look into pixel sizes (8x8, 16x16, etc) and also look into pixel size consistency as well! Another thing to note is make sure characters like enemies, players, etc have a vast contrast with the background so its super clear!

The progressing part is specifically level 2 on this part, I cant seem to get over this ledge, the jump doesnt reach:



Also for the climbing, I still can't seem to get it working. Again, could just be a me skill issue thing xD. 

Perhaps a video would help if possible? If not thats okay too! Still, great job on your game!!

Definitely! Usually pixel artist uses 4 colours as a baseline for everything. There is sometimes a visibility problem with it though. For my game jam game, I just use black and white and colour it in engine if I want something to be more highlighted or obvious

Ah okay that makes sense! I did try it and now it worked! Maybe a sign or something to tell the player could help! Thank you!

That's fair! I'm not the best at visuals as well since I put most of my stats in programming but I'm getting there xD. I guess what I did for my game was I just used assets that are mainly one colour so whenever I make custom stuff for it, I can just make it rather quickly without worrying about colours. Though some people may argue that limited colours makes it way harder but I beg to differ, especially for pixel art. 

That's completely fair! Life duties must be prioritized! Goodluck on polishing it further!!

Pretty interesting game! The gameplay is interesting but I do feel like there needs to be a bit more clarity on where I should go. I also think the enemy that catches you is sooo overpowered like they can walk through walls and stuff xD. The audio is great and I love the sound effects and the music. The visuals are pretty simple but highly effective! Overall, gameplay and level design may need refining but other than that, great work!!

Very interesting platformer! The movement is pretty good but the hitbox and the placements of the object that hurts the tomato can be a bit awkward. The song lowkey slaps though it kinda overwhelms the sound effects by a lot. I think the game just needs a bit more polish in terms of level design and how the mechanics work which I highly encourage to do after the game jam! Overall, I had a bit of fun with this! Good job!

Pretty creative take! Very simple premise but it does need a bit more polish. I find myself getting lost everywhere since its a bit hard to navigate at the moment. When there was voice acting saying "help us please mister" I was lowkey jumpscared xD. The visuals needs a bit of work since everything feels like its a bit too zoomed in, maybe a bit smaller pixels on the background could make it look much more awesome! There are also some parts where when I get back, I spawn in the middle of the map which could be fixed later on after the game jam! Overall, this was an interesting game but even though it needs a lot more polish, you still did a good job on submitting a game with features! Great work!

The game looks so clean! Its also so polished and the impact of just jumping can be seen which was awesome! However, I find it a bit confusing on how to progress especially starting from level 2. I wasn't able to get on top of the ledge. Am I missing something? The climbing also doesn't seem to work for me. I might need a bit more guidance on how the controls work since its a bit unclear at the moment. Happy to come back to this and play more once I figure it out! Other than that, great work!

Thank you so much for your kind words! That's completely fair, 2 day restriction is rough especially for beginner devs. I had to spend a long time implementing it as well but I'm glad it paid off xD

Thank you so much for your kind words! Glad you liked it!!

Definitely an ambitious game to make a local coop roguelike in 2 days. It kinda reminds me of brotato a bit. The sounds are pretty satisfying and the mechanics are quite fun. Though I dont have a friends to play this with so I just hooked up a controller and keyboard and just dual wield it lol. There is though a bug where the enemies stop spawning after the first upgrade? The visuals are minimalist but its pretty good. Overall, gameplay needs a bit more polish but other than that, great work!

Thank you for trying it out and for your kind words! I'm glad to hear you liked the management aspecct of the game!