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That's fair! I'm not the best at visuals as well since I put most of my stats in programming but I'm getting there xD. I guess what I did for my game was I just used assets that are mainly one colour so whenever I make custom stuff for it, I can just make it rather quickly without worrying about colours. Though some people may argue that limited colours makes it way harder but I beg to differ, especially for pixel art. 

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Sounds like my color palette needs some updating, which I should have thought of sooner! I didn't do any basic color theory, just picked some tacky pinks and cyans that definitely don't work with all the green. I like your suggestion of keeping it small and simple. I'll put some thought into the color palette!

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Definitely! Usually pixel artist uses 4 colours as a baseline for everything. There is sometimes a visibility problem with it though. For my game jam game, I just use black and white and colour it in engine if I want something to be more highlighted or obvious

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If you are interested in pixel art, look into pixel sizes (8x8, 16x16, etc) and also look into pixel size consistency as well! Another thing to note is make sure characters like enemies, players, etc have a vast contrast with the background so its super clear!

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Hello again! Thank you again for your advice! I admit I did not follow it to a T, but I did put together a more thought-out palette to use and I've reskinned just about everything to match. Regardless of color, I added a border to the enemies so they can be more easily seen in just about any palette. None of the textures are set in stone, but I think even just having an intentional color palette makes it look much better!

I also did a bit of tweaking to enemy spawning, I tweaked  enemy movement, and I added a few small features.

Just wanted to let you know I really appreciated your comments!

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That looks so awesome now!!! Great work!!!