That's fair! I'm not the best at visuals as well since I put most of my stats in programming but I'm getting there xD. I guess what I did for my game was I just used assets that are mainly one colour so whenever I make custom stuff for it, I can just make it rather quickly without worrying about colours. Though some people may argue that limited colours makes it way harder but I beg to differ, especially for pixel art.
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Sounds like my color palette needs some updating, which I should have thought of sooner! I didn't do any basic color theory, just picked some tacky pinks and cyans that definitely don't work with all the green. I like your suggestion of keeping it small and simple. I'll put some thought into the color palette!
Hello again! Thank you again for your advice! I admit I did not follow it to a T, but I did put together a more thought-out palette to use and I've reskinned just about everything to match. Regardless of color, I added a border to the enemies so they can be more easily seen in just about any palette. None of the textures are set in stone, but I think even just having an intentional color palette makes it look much better!
I also did a bit of tweaking to enemy spawning, I tweaked enemy movement, and I added a few small features.
Just wanted to let you know I really appreciated your comments!
