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I think it's a good choice to create a stat management sim in relation to theme and i think it's quite helpful that you have shown how each choice will effect certain stats before you choose them! I like that the choices add some personality and character to the game, and I thought some of the events were quite funny, although I would've liked if the choices had effects on the other character's around like for example if one character got punched by another guy, then the next choice would be about that guy getting injured, to make your choices feel more impactful. 

I also think that game could have been made more difficult each day with more choices, and maybe like a timer on the choices to give it more tension. 

I like the presentation though, has a decent level of polish! I quite like the detail of the current day number getting bigger. 

Good Effort! : )  

Thanks for the feedback! The game getting more difficult each day was definitely originally planned, with the village gradually getting more and more chaotic as the days went on, but I spent so long on the systems I only had a handful of events I managed to make at the end :( The choices leading to other choices sounds like a funny idea haha, solving one problem just to create another. Also glad someone noticed the effort I put into the current day number getting better, I definitely was planning on making the final day the "boss" of the game and wanted to show you gradually getting closer and closer to that final day.