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A jam submission

D&DVDAView game page

Escape your controlling family to live a full life. Like, really, REALLY full.
Submitted by Note (@npcmx) — 8 minutes, 48 seconds before the deadline
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D&DVDA's itch.io page

Results

CriteriaRankScore*Raw Score
Horny#83.9573.957
Ambition#153.7393.739
Narrative#153.6523.652
Novelty#163.6093.609
Harmony#203.5223.522
Play#203.4783.478
Overall#223.3043.304
Stealth#352.3042.304
Sound#362.7392.739
Kink#362.8262.826
Aesthetic#403.2173.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you didn't do during the jam
I did some concept work in the couple weeks leading up to the jam and the dialogue system is based off of other ones I've made, but the rest was all in February!

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Comments

Submitted

There's a lot of cool systems, got an error screen that covered up all the backgrounds after my first sex scene, but the game seemed to work fine? I do think the pursuit should be a bit more visible, I initially interpreted the guards as a random encounter like any other until I got caught. Do appreciate that getting caught isn't a game over, you can just escape again, works well with the rebellious tone of the story.

Submitted

Fun systems and background art. i liked that theres a story reason for the additional challenges that can cause you to level up faster. Feels like the dice results stop mattering after the first few runs and just become background noise though. 

Submitted (2 edits)

I was really enjoying this! Loved the introduction and was starting to get the hang of the sex system, but as soon as I left the first orgy that "WTF Is THIS Shit" screen appeared behind the actual game screen. 


Everything seemed to work fine, but it was very hard to play with that message as the background. So I tried to quit and reopen the game to see if it'd reset and now I only get a "null" screen


I suppose the button you were telling me to click was this pink block behind the text box and NPC Name? But I can't click it no matter how many times I try. I did find the "Erase All Data" button in the main menu and used it to try a second time, but then encountered the same bug after the first sex encounter. If there's anything I could do to get past this please tell me  because I really want to finish the game.

Submitted (2 edits)

It's the first time I play a game in which I can get a character to cum by holding hands, and I think that's a very sweet concept.

I love that whenever you escape, your character uses different random objects, implying they had to solve some kind of classic old adventure game puzzle (Or at least that's my interpretation!).

I also really like the drawings, even if they're just sketches for now! I like the story and the main character's motivation! The concept is cool and fun and I like how I can combine actions using different parts of my character's body and parts of the other character's bodies.

It was really fun! I would love to see this continued! 

Submitted

I really loved the systems-driven approach to the intimate encounters here, which felt like it was giving real consideration to the mechanics of sex, without reducing sex to only its mechanics, if that makes any sense! Having the granularity to apply specific features to other specific features in this context felt really expressive and creative, like I could go completely over-the-top using every available feature on six different partners, or I could go sweet and intimate just kissing and holding one partner's hands.

Like others have mentioned, this was an incredibly ambitious project to take on, and even though this release is rough in places, I still had a great time playing and I hope you continue working on it!

Submitted

Very cool system, all it really needs is more events. The orgies are neat, but they can get really tangled up and long later in the game, portraits or little sprites for the participants and actions would help with visualization a bit. Some more specific orgy goals can also be good to have, like preferences to cater to or weaknesses to exploit. I like the menu styles, dice, and music, they all set the right kind of roleplaying mood. I hope you'll keep developing it further, the foundation seems both solid and uniquely interesting, there's a lot that can be done with it!

Submitted(+1)

Being able to hold two peoples hands and then have everybody come devastatingly was fucking hysterical, 11/10

The bones for a solid game are definitely here - the loop once you get into it is great, the capacity for little random events and the pursuit mechanic gives things a great vibe. Definitely agree that the horny fades quickly, and that the grind that replaces it is very fun - the little snips of interactions that did have sketches was great! The sheer variety of interactions was incredible - seeing the fact that hands had different verbs than feet and mouths was really cool! Also love gender being so fluid in the game, both with the main character as well as the individuals you can fuck.

There were definitely times that I hoped for a bit more explanation of mechanics - the x2 being clickable, that the debuffs from the king can be toggled off as well as on, where to check the goals that are important for the end game state. - The game definitely breaks in some quite wild ways currently too - the “erase all data” button doesn’t actually seem to erase everything, the error screen consistently displayed as a background in regular playthroughs, and occasionally on the web version it’ll be completely unable to load a saved game and therefore force a restart. The most bizarre was one where my character went from the male model to the female one mid game!

Much like the main character’s goals, it’s a seriously ambitious project. It makes me sad to see you so deprecating of your efforts, since there’s a lot to be proud of here.

Developer(+1)

I'm making the poutiest face at people being so supportive and giving me a hard time for running myself down, just so you know. Crossed arms, hunched back, the whole bit. But in all seriousness THANK YOU! Super happy someone else found the orgasmic hand holding as funny as I did lol. Every combination of features had three different handwritten lines (though some were based closely on others): one for a basic one by itself, one for the basic one being doubled, and one for the advanced act...which is probably a big part of why there aren't more events but anywayyyyy. There was actually a lot more mad libs-ish variety planned for the sex actions, but wrangling all the replacers just got to be too much for my brain with the deadline.

Wow the bugs list is really turning into something, I don't even understand how some of those could be happening, but I did put a lot of stuff in on the last day including the save and load systems if I remember right, and I was honestly pretty much in a fugue state so there's no telling. But thanks for all the ones you pointed out, that's super helpful! And thanks again just for playing!

Submitted(+1)

I devastatingly enjoyed this. Reaching the end was very satisfying, I loved how the final point can only be gotten by allowing a specific scene to happen, and it never happening again after becoming free since, you know.
The loop was satisfying, the horny faded quickly because it became too systematic but that doesn't mean I didn't enjoy the grind. The gameplay was simple and satisfying, main thing I didn't like was your self-deprecation which kept creeping back up. You made a thing and it's nice, be happy you did! It does not matter if events and sprites are missing, you! did! a! thing! And it's fun and stupid, which is so cool.

Developer

Aww jeez really calling me out here lol. But you're right, I was feeling pretty discouraged toward the end of the jam and too much of that made it into the game as a coping mechanism. High on the list of planned revisions will be no more negative self talk! (Okay, maybe just less negative self talk, but I do what I can.) Really floored to hear anyone made it to the end, that's incredible, thank you so much for playing!

Submitted(+1)

I really like the system!
The move duration dependant of repeats it's very interesting and inspiring.
I like imagek of the unspeakable contortions that allow one hole can be used by mouth and ass at the same time.
Fun game and concept, I'll keep an eye on it! :D

Developer(+1)

Lol I had planned to put constraints on what acts you could do at the same time to make it more physically realistic, but it was immediately SUPER complicated to add, and honestly I thought it was funnier the way it was and just left it. Really happy to hear it was appreciated! Thank you for playing!

(+1)

This was a fun game to pass the time for certain~ 

Developer

Thank you!

Submitted (1 edit) (+1)

The stat and body part system were pretty fun. It did take me a while to understand how to include multiple partners in one action, but i eventually figured it out. Even though i ran into a few bugs, the game was still beatable, and I was able to complete all goals!

Developer(+1)

You got all the goals?!?! I was pretty sure that would be possible but I definitely didn't expect anyone to spend that much time with the game! Thank you so much for playing! That's a good note about the multiple partners thing, I knew the UI for applying the dice wasn't clear or explained well enough but I didn't know what to do about it that wouldn't make it worse, but that's a really helpful point to know. Thanks again!

Submitted(+1)

There's definitely lots of fun to play around with in here! I totally see the vision and love the aesthetics you were able to cram in from dice rolls to mechanics. I'd love to see the concept explored and iterated on further ^w^

Developer

Aww, thank you! That means a lot. I've been dreaming up more events and NPCs and I'm hoping once the crunch burnout from the last day of the jam subsides a bit I can build it out some (and fix what appear to be many, many bugs, lol)

Submitted(+1)

A very fun game, with a really cool dice rolling system, although it felt a bit repetitive after a short time. Definitely a great concept though, don't give up on it!

Developer(+1)

Yeahhh the repetition is definitely a problem. There were a lot more events planned with a lot more variety, but getting the systems running and working together took a lot longer than expected and I just ran out of time and brainpower. But thank you! I'm intending to keep working on it to make it closer to my original vision!