Incredible art and ambiance in such a short time ! The concept was kinda hard to understand for me but it is a very interesting mechanic.
Play game
Melody Mistress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2 | 4.528 | 4.528 |
| Audio | #6 | 3.917 | 3.917 |
| Special Object Implementation | #7 | 3.972 | 3.972 |
| Overall | #10 | 3.690 | 3.690 |
| Gameplay | #17 | 3.389 | 3.389 |
| Fun Factor | #36 | 3.111 | 3.111 |
| Theme Implementation | #60 | 3.222 | 3.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, you control a sound wizard who can freeze time by whistling into a magic flute
Comments
Really well made game, but I don't think my dolphin brain can comprehend the puzzles unfortunately... ¯\_(ツ)_/¯
Really impressive work, although the game is very hard. I would never have guessed that an unassuming generic switch in a room could affect things in other rooms, so when the only way to return to the hub is to go back in time (therefore undoing the switch press, meaning there are no visible changes in the hub), that just left me lost.
Another thing is that after placing two of the apples and figuring out that they must represent a melody, the game didn't acknowledge when I tried every combination of 3 notes (that had those apple notes) in front of the box with the key.
Even with the ingame hints I had to look at the solutions on the store page and even then I got tired before reaching the end... I guess these things are to be expected when devs make an ambitious and professional quality puzzle game in two days :P
At first, I really didn’t understand how to use the time travel mechanic. I ended up rewinding all the way back to before the first tutorial and going through everything again from the beginning, and that was what finally made it click for me — I think I rushed ahead without fully taking in the text the first time.
The visual quality and the immersion of the world were so strong that they made me want to keep thinking, retrying, and pushing through even when it got difficult. I’m really glad I made it to the end, because it ended up being a very satisfying experience
This is amazing, I can see the vision and I can see a game like this being published. I figured out the time travel puzzle but couldn't figure out where the other apple was. I also saw Mr.error lol.
I think my biggest feedback is: for the tutorial part, I needed to be rail roaded into following the worms instructions. Sometimes I didn't understand he even asked something of me until a few minutes later when I apparently did the task he wanted me to do.
I think its amazing what you managed to do in such a short period of time. Keep up the good work!
I think my brain might be too small for this game, or I'm too sleepy. The art, sound and vibes are really cool tho, I will definitely come back tomorrow to try again <3
Wow. Amazing. The atmosphere is stunning. The CRT effect and the flute mechanic reminds me of Animal Well. The fact that you can actual move throught time with save slots is very creative. Loved the music, a jewel!
(loved the Zelda 2 reference)
High level of difficulty but also high level of creativity and really solid game design all around. Really, really good!
The visuals are stunning! Everything is so smooth I love it! Unfortunately my brain is not braining
I love how everything blended well together here. You guys work well as a team, and you should totally keep making games, and I'll be on the lookout for them. Very talented group! Good work!
SO COOL! happy you managed to get it in just in time haha (was shocked to see anyone submitted after us!).
I played after tutorial was added so I didn't have the troubles others did, the only bit I got stuck at was the blue room because apparently I just didn't acknowledge the hint on a certain (no spoilers here ofc) object ?? I'd say maybe it was glitched and didn't show, but as soon as I used the solution spoilers it worked so I might just be silly :')
Sometimes jumping to a freeze frame wouldn't save everything correctly but I think that's just the nature of making something (esp something so ambitious and clever) in such a short period of time haha. So impressive!!
I also got a little thrown off by the guy in the empty room and struggled to accept that it actually wasn't anything but yeah just wowowow how did you do this in such a short period of time?! The tutorial definitely made it a v enjoyable and complete experience
Hi, It was a bit of a heart attack. We uploaded the game but forgot to actually submit it to the jam. Now we have this leet badge "1 second before the deadline"
The second heart attack happened when I realized the web version wasn't working because I messed up some file paths in the final moments. God bless admins for allowing bugfixes
Thanks for playing and testing the new tutorial!
Honestly, I still can't believe everything actually works. We didn't even have time to test these mechanic.
Will check your game soon!
Really loved the art, very polished look to it!
I was a bit confused as to the gameplay
Music was really atmospheric!
How is it physically possible to make this in 2 days, my mind is blown, but i wish there was some sort of concrete tutorial i got lost halfway in the game, awesome game though it looks really fun judging from the screenshots!







Leave a comment
Log in with itch.io to leave a comment.