Thank you very much !
Sirius
Creator of
Recent community posts
Amazing game! Probably my favorite in this jam. Managing to use procedural generation for a puzzle game while still generating puzzles that are challenging, interesting, and not too unfair is a tremendous achievement in my eyes. It was a bit too difficult for me, especially level 9, which took a lot of tries and some good RNG to beat, to the point where it became a little frustrating. Level 10 was actually much more fun since you had more space to maneuver.
I actually have a lot of feedback since I played this for quite a while:
- I feel like we should be able to walk through frozen robots.
- I think robots should not keep aggro after being frozen.
- The moving platforms should have more states where you can walk on them. They seemed interesting, but they were available for such a short time that it felt more about luck than planning.
- I think making the robots face the next position they will move to on the following turn would make planning easier and deeper, while reducing the frustration caused by randomness.
- Bullets should spawn in front of the cannon rather than directly on it. It happened often that a turret spawned in a one-square area where the only path required walking onto it, and I had no way to tell when it had last fired since the bullet instantly hit a wall. You can just hope to get lucky and it not shooting when you step on it.
Love the music ! The game concept took a bit of time to get used to the controls but it is actually fun to play. The fact that summoning a bird under you makes you go up seems a bit strong and allowed me to beat the whole game with almost only the bottom bird. So I feel like this concept could have been a bit more explored.
Pretty cute and fun game overall
Very difficult (maybe an artistic choice to reflect the difficulty of this historic trade?), but that actually made it very addictive. It’s the game I’ve spent the most time on during this jam.
The ice is probably melting too quickly, maybe making it give less money but melting slower would be a less frustrating tradeoff.
I feel like hitting an object and losing ice is a bit too punitive, since you already lose ship hull. This is especially frustrating when you hit something while the shop is open.
I encountered a bug twice that forced me to restart my run : when you hit something while in the shop, your ice goes into negative values, and selling then gives you negative money.
Amazing game, very poetic and satisfying! Everything fits well together and instantly draws you into the world. If I were to nitpick, I had a bit of trouble figuring out where the last part of the boat was supposed to go. I feel like the walking dude would have been more intuitive for the tutorial. Also, while using the lever to select the part is immersive in the long run, it would probably be less frustrating to simply be able to click on the parts to select them. But overall one of the best games of the jam, the last level was beautiful !
Very fun game ! The difficulty curve is well managed. And the new mechanics keep the puzzles interesting.
The fact that you can put opposite conveyor belts in front of one another to hold an egg in place seems a bit overpowered and made the last level pretty easy once I found the technique. I was also a bit confused about the blue egg basket when there is only a red painter.
But overall a very cool game !

