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Sirius

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A member registered Jan 05, 2018 · View creator page →

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Thank you very much !

Hi, it doesn't seem to be working for me anymore, it returns an error 404 for almost all requests, only working a third of the time. Am-I doing something wrong or is it down for everyone ?

Hello, I really like the scoreboard system you implemented, if I may ask : How was it done ? Does it uses a specific package or is it done from scratch ?

Like the ambiance ! The reload on the neck of the player is a very cool idea (Dead Space reference ?).

Thanks ! I'm not sure I see what you mean by visual indicators since there are already the cooldown bars on the cars ?

It's funny it wasn't intended at all but you are not the first personn to say that lmao

Brackey is everywhere !

Felt uncomfortable... liked it ?

Awesome game ! Loved it so much had too try hard to get first place on leaderboard !

Once you get the hand of it it is actually kind of satisfying to see the cars go. Gret job ! I actually did a traffic game too (Though I was being so inventive when I found it lmao), it is funny I think they actually end up feeling way different even if the basic mechanic is the same.

Fun concept ! A ingame tutorial would have been cool. The road feels a bit long without new mechanics.

Thanks ! Yes I'd say you get used to it, but the difficulty is probably a bit too high for the first tries.

Very intriguing game idea. I suck at rythm games so keeping an eye on the cars while doing the whistle was actually a very hard task.

Seems like the party won't have beer over here.

Incredible art and ambiance in such a short time ! The concept was kinda hard to understand for me but it is a very interesting mechanic. 

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Amazing art ! Very cool intepretation of the freeze theme. I feel like the fall speed is a bit high and a little coyote time would make the jump a bit less frustrating. But still very impressive work for a first game.

Thank you, glad you enjoyed it ! Even I was surprised at how hard it actually was when prototyping.

Thanks ! Nice highscore, yeah I tried to make it tense will still feeling manageable until around the 400 points.

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Cute game ! Like the sound design !

Thanks ! Yeah, I did not have time to get the game tested by people before the due date so I kind of underevaluated how hard the game is for beginners.

Thank you very much ! Glad you enjoyed it !

Thanks ! I mean those businessmen seem quit focus I don't think anybody noticed ;).

Amazing game! Probably my favorite in this jam. Managing to use procedural generation for a puzzle game while still generating puzzles that are challenging, interesting, and not too unfair is a tremendous achievement in my eyes. It was a bit too difficult for me, especially level 9, which took a lot of tries and some good RNG to beat, to the point where it became a little frustrating. Level 10 was actually much more fun since you had more space to maneuver.

I actually have a lot of feedback since I played this for quite a while:

  • I feel like we should be able to walk through frozen robots.
  • I think robots should not keep aggro after being frozen.
  • The moving platforms should have more states where you can walk on them. They seemed interesting, but they were available for such a short time that it felt more about luck than planning.
  • I think making the robots face the next position they will move to on the following turn would make planning easier and deeper, while reducing the frustration caused by randomness.
  • Bullets should spawn in front of the cannon rather than directly on it. It happened often that a turret spawned in a one-square area where the only path required walking onto it, and I had no way to tell when it had last fired since the bullet instantly hit a wall. You can just hope to get lucky and it not shooting when you step on it.

Good implementation of the theme. Wall jump with the up arrow instead of spacebar feels horrible to me so the game felt kinda hard but the movements are satisfying.

Love the music ! The game concept took a bit of time to get used to the controls but it is actually fun to play. The fact that summoning a bird under you makes you go up seems a bit strong and allowed me to beat the whole game with almost only the bottom bird. So I feel like this concept could have been a bit more explored. 

Pretty cute and fun game overall

Maybe you should put in the description that you can wall jump, I was kinda lost at the beginning.

The movements are actually satisfying.

Actually, did a very similar game for the jam but would never have had the idea to do it in 3D, really cool. 

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Cool visual ! The concept is a bit confusing especially the fact that pinguins die as they go to the platform. But actually had fun playing it once I understood.

I totally get it — it took me a couple of runs before I was able to keep track of everything. Maybe having the cars and pedestrians spawn at a slower pace at first would make the game feel less overwhelming at the beginning until you familiarize with the game.

Gorgeous game! 

I love the vintage, minimalist design, and the music weaves in perfectly with the gameplay. The gameplay is very interesting; I just feel like it could have been explored a little further in the level design. Very cool work !

Thanks! I’m glad I was able to evoke the sense of tension I was going for.

Very difficult (maybe an artistic choice to reflect the difficulty of this historic trade?), but that actually made it very addictive. It’s the game I’ve spent the most time on during this jam.

The ice is probably melting too quickly, maybe making it give less money but melting slower would be a less frustrating tradeoff.

I feel like hitting an object and losing ice is a bit too punitive, since you already lose ship hull. This is especially frustrating when you hit something while the shop is open.

I encountered a bug twice that forced me to restart my run : when you hit something while in the shop, your ice goes into negative values, and selling then gives you negative money.

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Thanks ! Yeah, I though I was being original with my take on the subject but it seems like it was actually one of the most used interpretation. There is at least 5 games about traffic 😅.

Amazing game, very poetic and satisfying! Everything fits well together and instantly draws you into the world. If I were to nitpick, I had a bit of trouble figuring out where the last part of the boat was supposed to go. I feel like the walking dude would have been more intuitive for the tutorial. Also, while using the lever to select the part is immersive in the long run, it would probably be less frustrating to simply be able to click on the parts to select them. But overall one of the best games of the jam, the last level was beautiful !

Thanks ! I'm glad it is challenging for others too. I was not sure if it was just me being bad at multitasking or if it was actually complex enough.

Cool visuals ! The character is moving a bit too fast making it hard to control in my opinion.

Cool music and visuals ! Love the restart menu animation. It is a bit frustrating that freezing while a skeleton is attacking you style hurt you after the freeze end even if you are not in front of it anymore.

Love the visuals and sounds effects/music, very cute ! It would have been cool in my opinion that loosing makes you restart in the same level since it is not very fun to redo a level already done.

Very fun game ! The difficulty curve is well managed. And the new mechanics keep the puzzles interesting.
The fact that you can put opposite conveyor belts in front of one another to hold an egg in place seems a bit overpowered and made the last level pretty easy once I found the technique. I was also a bit confused about the blue egg basket when there is only a red painter.

But overall a very cool game !

Love the squirrel animations especially the air rolling. The slipperiness is a bit overtuned for my taste but maybe it is just because I sucks at platformers. The "Whistle" button seems to not activate correctly sometimes. But overall cool visuals and musics for a fun game !