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Thank you very much, I'm glad you enjoyed it ! The tutorial could probably be clearer I always truggle to make one for puzzles since you get too familiar with the concept to implement a good one. I kind of struggled to find ways to implement SFX that are not annoyed long term in the game, I initialy planned to make each biome play a noise like wind birds for the forest or wind for the plains but I was afraid it would get tiresome after some time. I should probably have gone for simple "jingle" or "swoosh" noises.  Thank you for the feebacks !

For repetitive sounds, what I see done most is either, record 4+ variants of a sound and play them at random (this what I did for the footsteps on my planet game), or use a simple sound with changing pitch each time 'Townscaper' style, check it out, if done well it sounds really satisfying!