Cool idea ! The ending is a very fun addition especially for this kind of game. I am gonna allow myself to be a bit critical since I think the concept is very interesting. I feel like it could have been implementing in a way that would have asked the player to make strategic balancing decisions. Whereas it just felt like just going back and forth between the two mode without much reflexion put into it. But maybe its just me searching to implement depth in a simple clicker that does not need it.