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A jam submission

THE GENTLE BEAT OF A DRAGON BOATView game page

Created for the 1-Bit Weekend Jam
Submitted by Davidobot (@DavidobotGames) — 9 hours, 22 minutes before the deadline
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THE GENTLE BEAT OF A DRAGON BOAT's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#223.0684.000
Graphics#412.5313.300
Bitness (is the game 1bit?)#433.4514.500
Overall#432.5443.317
Sound#452.0712.700
Use of Theme(s) (does the game have reflections, radioactivity, and/or dragons?)#492.1482.800
Fun#501.9942.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Played around a bit, although I didn’t manage to finish it. Graphics are pretty sweet and the simplistic menu animations work nicely. Burst out laughing when I hit the gong for the first time, well done ahaha I think the controls are quite unique and definitely something that should be explored further, however I also found them to be quite quirky. Turning the boat right seemed unnecessarily difficult and I would perhaps suggest for a split of the drum in half (with the left half turning the boat left and the equivalent for the right) instead of the triple split currently in place.

Concerning the first race, I have a couple things that I didn’t find very appealing: the first one being that burning my opponent made me lose the race (why though, if attacking is valid?) and the second one being that approaching the finish line from the right didn’t seem to trigger the end of the race, I had to retry the race and approach the finish line from the left (is this intended or a bug?). In the second race I could kill enemies, which was nicer, but due to the difficulty in the controls I couldn’t really navigate the boat well enough to finish it.

Either way, this seems like a game that can be expanded upon, so I’d like to see future versions of it, if you decide to continue developing it.

Submitted(+1)

The idea behind this is great!

However I had the impression that the areas to hit were somewhat disaligned... I did never get the boat do the movements I wanted to.

... But then I finally tried to hit the gong to shoot! the sound made me rofl! :D

Maybe it needs some refinement, but I liked the creativity behind these unusual controls :)

Submitted

I have never played something like this before, it was cool.
The boat can pass through the obstacles which is not good.

Developer

The collision system is semi-purposeful the way it is. Obstacles aren't really meant to be "hard" as such, much like a real ship can get through some rocks with a few scratches. We wanted to replicate that somewhat. 

Submitted(+1)

There was absolutely nothing gentle about the beating of my dragon boat. Not a thing.

GOOONG

Can't help but feel this would make an excellent game for the Nintendo DS. Love it!

Developer(+1)

Haha, I had a blast recording the sound effects for this. 

I didn't consider the DS, but I think it would be a very natural fit! 

Submitted(+2)

Great idea! Controlls are a bit weird and unresponsive, but I had a blast. "I'll never see my children again, Somebody end this pain" :))

Developer

Yeah, the controls need some getting used to. It detects on hits from "the top" to try to mimick a real drums. 

Thanks for the kind words :) 

Submitted(+2)

Really unique idea! A pause menu would be great.

Developer(+2)

You can pause the game using the escape key. Sorry, I don't think it's mentioned anywhere.