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There will always be light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #34 | 2.658 | 3.875 |
Sound | #34 | 2.487 | 3.625 |
Bitness (is the game 1bit?) | #49 | 3.258 | 4.750 |
Overall | #49 | 2.344 | 3.417 |
Use of Theme(s) (does the game have reflections, radioactivity, and/or dragons?) | #50 | 2.058 | 3.000 |
Graphics | #53 | 1.886 | 2.750 |
Fun | #55 | 1.715 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the use of particles to map out the volume of an area and find your way, interesting concept, got the hang of it after a few levels. Nice one!
I thought it was just the story dialogue and didn't realize you could actually shoot until level 12, which probably made most of the game more nightmarishly difficult than it needed to be, haha.
It is mechanically interesting, visually a little frustrating; dunno if this was intentional particle behavior but I did like having little light bits left around after death, so I could sort of see the area; made deaths after clearing the other 90% of the level a bit less painful.
Overall excellent work; very, very impressive considering the time constraints. I enjoyed this one a lot!
Thank you for the review! Yes the death particles were intended, as the game is really hard, their purpose was to lower the difficulty gradually and dynamically.
Cool concept, this is a pretty cool usage of the reflection theme. I enjoyed it.
I got confused at the begining but it is creative and pretty nice game!