It was nice to see a more lighthearted take on strange places. I wish deciphering involved more than just reading books on the floor, but it was still enjoyable. The visuals and audio also had an otherworldly feel. Nice work.
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Decyphering Places's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #85 | 3.789 | 3.789 |
| Visuals | #234 | 3.947 | 3.947 |
| Overall | #280 | 3.421 | 3.421 |
| Innovation | #286 | 3.368 | 3.368 |
| Theme | #384 | 3.474 | 3.474 |
| Enjoyment | #443 | 3.211 | 3.211 |
| Gameplay | #618 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a humanoid being that travels to different places (for the demo just one) where you don't know anything, nor the language nor the place.
You will have to learn about that strange and foreign place you arrived at and complete that language database, while helping the residents.
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects were found in itch.io, others (like the voices or typing SFX) made by me.
The pixel font was also from itch.io.
How many people worked on the game?1


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