Yeah, I guess that’s my weakness. I always assume things will be easy enough for players to figure out on their own, and I think the game will be more interesting that way. But I probably should have added more visual feedback
iamEmo
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You can't die in my game. The pipes can burst, but you can repair them by turning the red valve handle.
Yeah, I started making this game thinking, "This time, I'll finally add a proper tutorial", but once again, I didn't. Instead, I put the instructions on the loading screen. Since the web version takes about 30 seconds to load, I basically used that time for the entire tutorial and thought it would be enough. Thank you for playing!
Yeah, shaders can be pretty expensive, so you have to be careful with them, especially in web builds. You could make a simpler version of the shader for the web version, or disable some of the effects entirely using OS.has_feature("web").
The 120 physics tick rate could definitely be part of the problem too. Since the default is 60, you're making the game perform twice as many physics updates, which can be especially costly in the browser.
There could also be unnecessary _process() or _physics_process() calls, particles, lights, transparent materials, or too many draw calls, but it's hard to say without looking at the profiler or the code.
I played your game in the browser, and it runs pretty smoothly for me.
I'm really not sure what I'm supposed to do, other than move to the final room. The game looks good, but I don't understand the three options at the bottom. When I click them, it feels like I softlock the game. It says choose the room or altar, so I try clicking all the rooms and altars, and even pressing random keys, but nothing happens. After that, the arrows to move to other rooms disappear, so my only option is to refresh with F5. Sorry, I just can't figure it out
I don't know how it works on Safari, but I can imagine it's pretty bad. When I ported the game to the web, I ran into a thousand issues. I fixed a lot of them, but the game still feels awful in the browser, the diffecrent atmosphere, the weird audio balance, the lag, all of that is still there. So I wouldn't be surprised if something doesn't work at all on Safari.
For some reason, I decided not to make Linux or macOS builds this time. That was my mistake, sorry about that
Yeah, you only need to sit behind one specific computer - it's highlighted by the ceiling light. I planned to make the other PCs usable too, but only as simple computers without the police software. Basically, in this game you have to connect to other PCs after an NPC sits down at them, spy on their activity, and check their files with the "Cyber" software. Red files are important, but only the ones with the right theme/tags. So if you're looking for a hacker, the files should be related to things like "remote_control", "hacked_something", etc. After finding 3 out of 5 files like that, you can arrest the suspect.
You can also check who is currently downloading those files through the webcam. That's pretty much it. My original idea was much bigger and clearer, but this was only my second 3D game, so it was hard to finish everything properly. But you definitely can win, I do it all the time.






Fun game, great job!