Insanely polished game, especially for being made by just one person. Thought the saw mechanic was interesting and am curious to see what other ways you could create puzzles with it. One thing I noticed was that it often felt really difficult to tell when the lasers would come, so an indicator for when they were about to fire would be good.
InkBean
Creator of
Recent community posts
Wow, thank you so much for the detailed feedback! I really appreciate the thoughts on the jump sound, as I had never realized before that the high pitch might make the sound harsh on the ears. I'll make sure to make some of them less jarring or add a settings menu with audio sliders. I'm really glad you liked it!
Great game, really polished for a game jam! I really liked the kind of comic book style for the character and the dither shader you have. I also really liked the gameplay, but did wish there were more frequent checkpoints so that I didn't have to replay easy parts in order to get to the harder parts. Overall insane game for being made in a week.
Cool game! It seems like we had pretty similar ideas with spinning the room, but I thought it was interesting how you went more in a tomb of the mask direction! I really liked how you were able to make all these puzzles with just the player and the box. Really curious to see what else you could make with more puzzle elements.
Really liked the humor in this game! Thought the idea was really funny and loved the little descriptions on each item. I do wish there was more variety in things to buy and do, like maybe being able to buy multiple of each upgrade. Additionally, I do wish that money and spins were more closely linked, as I had like 3x more spins than money at the end
Really funny take on the theme! I really loved the art style on everything and being able to pick stuff up with my hand. My only complaint is that it was sometimes hard to tell where the hand was, even with the shadow on the ground, and that people continuously fell off or blocked the thing from moving.
Very interesting take on the theme, and really cool art! Especially loved the little squiggle animation on most of the items. Maybe I was doing something wrong, but I couldn't seem to make it out of the beginning area. Every time I attached the cone to myself it would make my turns bug out and led me to clip out of the map. I'm really curious to see where this game goes once the bugs are all fixed up!
Really cool game, liked the minimalistic artstyle and the scene transitions a lot. Your take on the theme was actually extremely similar to mine, which I thought was cool. One thing I noticed was that sometimes it felt like my ball should have contacted the goal but didn't end up touching it, so I might make the hitbox a little bit larger.
While I'm pretty terrible at the game itself, I found the sound design really funny and loved the hand painted art style. The one thing I did notice was that you could cheese a lot of the obstacles by making your body fall off the unicycle over it, meaning you could get past it without having to really cycle over it. Overall really cool game!
Incredible art, very polished game for only 7 days! Also really loved the sound design for all of the different minigames. The one thing I would add is maybe a tutorial, as I felt sort of lost on what some of the disasters were asking for, and it seemed like you could ignore most of them to just keep spinning the valves.
Great game, insanely polished for being made in a week. Liked the movement mechanics a lot, and thought the music was really on point for most of the game. One thing I might add is locking the mouse to the screen, as I kept accidentally moving it off screen when I went into bullet time which would mess up my runs by maximizing a different application.
Great game! Came from your comment on mine and was so surprised about how similar our games are! Loved the ambiance with the lighting and the crt-shader, felt similar to animal well in a great way. Only thing I would add is that on the level with the falling block, I might add a delay period so that the player doesn't have to instantly turn the room lest the block get destroyed on the spikes.
Incredible game! I thought the art was beautiful and loved the sound design. I thought that the spin mechanic was a really interesting idea, but it became slightly repetitive due to how long it took to crank and how quickly you ran out of energy. Additionally, I felt like the initial dialogue sequence was quite lengthy.
Felt extremely polished, loved the slot machine and the small details like the camera movement when going between rooms. One thing I noticed was that the text was so small that it became hard to read at times. Additionally, I would love a little more enemy variety. However, this was really great and one of the best games I've seen so far.


