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InkBean

134
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5
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6
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A member registered May 26, 2024 · View creator page →

Creator of

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Really creative game! I liked seeing the different universes.

Very creative! I liked all of the different options to buy/give away money. I did wish that the money didn't passively increase over time, as it felt almost impossible to meaningfully decrease your money with that happening

Really nice art! Fun little minigame, definitely would be fun to see multiple rounds of this and maybe more types of obstacles.

Really cool game! I loved the story and the underwater ambiance with how you couldn't see that far in front of you. Really creative, interested to see if you take this somewhere in the future.

Interesting concept, really liked the email minigame and the password one but struggled a lot on the wordle one. Maybe adding a keyboard like they have in wordle might make it easier to visualize, as I just couldn't really do it with just the letters on the screen. Still, cool game!

Cool game! Thought using the garlic to break the glass was really clever. Also really liked the scene transitions.

Really beautiful art, felt very polished! Liked this take on the theme a lot. Great job!

Really funny game with the sound effects and the cartoony art style, but unfortunately I got stuck on the level with the crates because it just didn't let me move the bomb at all

10/10 no words

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Cool idea! I really liked the story aspect of the game and seeing the AI's responses change over time. The one thing I might recommend is adding some variety in the type of answers the game is looking for.

Super creative! I loved the funky physics, and combined with the artstyle it really reminded me of Pikuniku! Great job!

Insane game for just 4 days! Truly great level of polish, really loved the clean artstyle and the super cool ui for switching between levels. Great job!

Really cool concept! I liked slowly unlocking more paths and more keybinds. One thing I did wish was that hitting keys unrelated to movement didn't lower your available inputs, as I sometimes did that by accident.

Interesting take on the theme, definitely some real brain teasers! Definitely some really cool puzzles that you can make with this mechanic.

Great game! Was kind of frustrated by how easily I was dying at the start, but then it picked up quite a bit once i got my first upgrades and got really fun! The one thing I noticed was that the autoaim could kind of mess with the camera and it got a jarring to look at because it kept flicking around the screen.

cool game! Really solid main mechanic, and thought the art style was very polished, especially with the little flip animations. Not sure if this is a bug or intentional, but my game just sort of reset after the first moon level

Interesting concept! I liked the idea of the time transferring over levels. However the viewport was scaled incorrectly on mine so i oculdnt see part of the screen

Really well written, loved how real the dialogue felt. Great job at getting such an impactful story in such a short amount of time/gameplay.

Sorry for the confusion, the controls should be in the game's description! If you want to get more bullets, try going to the upgrades section of the game!

I hit level 0! Really cool game! I thought the concept was really cool, and I loved all of the little animations that showed up throughout the game. The only main things I noticed were that some of the upgrades seemed a little cheap for their usefullness, and that the level down screen could be kind of slow which got a little annoying after seeing it so many times in such short succession

Interesting idea! I thought the artstyle was quite fun and liked the bit of text that explained the world. The one major complaint I had with the game was that having to completely reset after dying to a new obstacle was really frustrating, as I had to play through all the stuff that wasn't difficult just to get back to someplace where I died by getting surprised. Overall really interesting game!

Interesting concept! I liked the idea of the upgrades being tied to things like timers and countdowns. The one thing I might recommend is adding some more upgrades and potentially some other ways to spice up gameplay, as the waves sometimes felt monotonous.

Incredible game! The art really blew me away, and I was really shocked by the depth of gameplay with the upgrades and the little helpers you placed. Really insane that this was made in only 4 days. Great job!

Interesting game! I thought it was a really interesting concept how getting closer sped up both of your attacks. One thing I noticed though was that for the final boss every time I landed a heavy attack on him his attack would stop completely, meaning I could just spam them to continually stay ahead of his attacks.

Really interesting concept! I liked the pretty simple game rules and loved the audio syncing up to the pieces falling. Nice game!

Insanely polished game, especially for being made by just one person. Thought the saw mechanic was interesting and am curious to see what other ways you could create puzzles with it. One thing I noticed was that it often felt really difficult to tell when the lasers would come, so an indicator for when they were about to fire would be good.

Really fun game! Got up to level 20, and really liked all of the little puzzles! Great use of lots of simple mechanics to make a fulfilling whole. I also really loved the little text effects on the info screens that would pop up, as they felt like they added a real sense of polish to the game.

Wow, thank you so much for the detailed feedback! I really appreciate the thoughts on the jump sound, as I had never realized before that the high pitch might make the sound harsh on the ears. I'll make sure to make some of them less jarring or add a settings menu with audio sliders. I'm really glad you liked it!

Great game, really polished for a game jam! I really liked the kind of comic book style for the character and the dither shader you have. I also really liked the gameplay, but did wish there were more frequent checkpoints so that I didn't have to replay easy parts in order to get to the harder parts. Overall insane game for being made in a week.

Super cool concept! Switching between the rings took a second to get a hang of, but felt really good once I got a hold of it. Would've loved to have some more upgrades or a little more variety to the gameplay, but I really liked how you sped up and got more rings as the game went on. Nice game!

Cool game! It seems like we had pretty similar ideas with spinning the room, but I thought it was interesting how you went more in a tomb of the mask direction! I really liked how you were able to make all these puzzles with just the player and the box. Really curious to see what else you could make with more puzzle elements.

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Loved the game, but that was definitely quite the experience. Really funny humor, and quite fun for how few mini games there were. Great job!

Nice game! I really liked the little communications from your coworkers and boss. Although I really liked the chill vibe and ambiance, I do wish there was maybe a little more going on to spice up the gameplay. Overall though, really great vibe and relaxing feel.

Really cool idea! Loved to see how the different elements would interact with each other. Unfortunately, whenever I died it seem to crash my game completely and I had to reload the page and completely restart. Really curious to see where this goes once you get that ironed out!

Relaxing game, liked seeing my tornado keep getting bigger and bigger. The one thing I do wish was that there was maybe a little more variety of gameplay or progression as you moved on, as felt the same the whole way throughout. Overall though, very cool and chill game!

Really liked the humor in this game! Thought the idea was really funny and loved the little descriptions on each item. I do wish there was more variety in things to buy and do, like maybe being able to buy multiple of each upgrade. Additionally, I do wish that money and spins were more closely linked, as I had like 3x more spins than money at the end

That's a great idea! I'll definitely add that as a toggleable option. Thanks for the feedback!

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Oh, that's a great point. I never thought about it before but I can definitely see how reliance on mechanical skill could be an issue for a puzzle game. Thank you for the feedback!

Thanks! I think you are talking about the box clipping on level 5, which if you are is now patched.

Yeah, that definitely seems to be the main complaint so far. Thanks for playing!