Nice game! I like the art and concept of rerolling.
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Cool to hear
We came up with the concept of rerolling kinda inspired by inscryption (even though I don’t think it has any rerolling) just some image in my head of a card from inscryption with a reroll button next to it makes sense. We were initially thinking of the very stereotypical “you get three upgrades and pick one” style of upgrades, but I’m happy we moved away from it, because it lets us stand out a bit more. Also the whole buff/nerf part was pretty much fully inspired by tf2, how their weapon buffs work. We just though something that would be pretty much devastating, and that counter that with the technical opposite as a buff. So you lose a key (get crippled) and get double speed to sort of counteract it. I honestly love how the gambling addict turned out, as it just gives you two rerolls, but you cant use any rerolls on the next day (pretty much the opposite of getting rerolls, but not the direct opposite). So it still feels interesting and not just the usual boring stat buff (like +50 hp or +50 dmg or +5 speed or extra range etc).