I loved it! As someone who loves Wario Ware-style games, I had a blast. It's attractive, has nice music, is challenging, and has no bugs (well, almost none, haha). Excellent!
Play game
Rift Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #298 | 3.443 | 4.444 |
| Gameplay | #397 | 3.098 | 4.000 |
| Audio | #546 | 2.926 | 3.778 |
| Overall | #646 | 2.912 | 3.759 |
| Innovation | #686 | 2.668 | 3.444 |
| Visuals | #710 | 2.926 | 3.778 |
| Theme | #969 | 2.410 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player visits a series of strange places in the form of minigames, trying to achieve the highest score.
What code and assets did you not make from scratch during the jam (if any)?
Only 2 of ~10+ songs:
https://uppbeat.io/t/kevin-macleod/bit-shift
https://uppbeat.io/t/danijel-zambo/chip-mode
How many people worked on the game?2






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