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Malfet

97
Posts
29
Followers
A member registered Aug 01, 2017 · View creator page →

Creator of

Recent community posts

Thanks!

woa, thanks!

it's right here, behind that door!

nice game, maybe the balls are a bit too small, it's hard to aim for me, and the black holes frustrate me because it's making the balls you have to aim at move in random ways, but the game is nice apart from that!

the game is really nice, tho the player is really slow

Nice game, i had to look 3 times the entire map to find the exit, but it was interesting!

amazing game, let me say that for a jam game, the progression felt too smooth to be true! it's an amazing work, hope i'll see more of it in the future!

I love this one!
this is the capitalism game!

Thanks!

all 3 of us are really proud of it and happy with how the game is, and that all the feedback we get is positive!
Thanks!

Cool game!
is this an ADHD simulator? getting so distracted from the chmimken nugies you can't even read the text anymore xD

Thanks, i'm glad you had a great time playing!
Amazing feedback!
i somehow didn't think to add a jump sound at all (or step sounds), but the warp noise was something in the game's development, until the music and music transitions came to be, then the warp noise felt like it was too much.

We have had a hard time with the pixellated art style, because the solution i found to make the multiple worlds render doesn't handle big resolutions well, so we had to go with a 8x8 style,which isn't easy to do, you can't put many details with so few pixels.

Pleasent game!
Sometimes it feels like you can't predict where the are is going to teleport you to, but that's really interesting!

nice game! the only thing that frustrated me was when i put stuff on the no-type shelves, and i had an order for the 'first one' in the shelf, so i lost the other books because i had to place them somewhere else to access the book.
Other than that, that's a great game, i had a lot of fun!

this is bonkers, i forgot it was a week long jam when playing, that's how good it is.
death can feel unfair because it makes you go back far sometimes, but that's it.
I love the jump mechanic making everything a bit slower, it goes amazing with the vibes.

thanks

there is a scene change, but apart from that i don't get what there is, you can phase through the dogs without any issue, good job on submitting something, but i feel like i'm missing something here.

amazing game! gives off superliminal vibes

I LEVELED UP PLAYING THIS!

(1 edit)

I like the atmosphere a lot, but the gameplay felt a bit boring, the game even waits for you when you are holding an item.
(i got only one ending, so maybe the others are also interesting to get too)
The pause menu is amazing, and the ambiance is really nice, i like the degradation day by day!
also, thanks to you i now know shere to throw these lit candles and wiggling tentacles i always have with me! 

This is great!
It's a bit buggy, it's not perfect, but it's really impressive, gives of antichamber and portal vibes, i like that a lot!
(also you can skip some puzzles by putting the plushie on some of the buttons)

Thanks!

Thanks!
The audio worried me a lot when implementing it, because i never touched Godot's audio stuff at all, then i figured out it was realy easy to do because all the musics were planned for it from the start, and it just sounds great first try! 

I'm glad!

Thanks!
Even when making the levels, we had a hard time finding depth and ways for the few game mechanics to work together in a fun and interesting way.

Yeah, it's just that the player character moves to it's right/left, so when it's upside down some people get confused.

Thanks

Thanks!

Thanks!

in these kinds of games, usually, the jump button is the spacebar, and a/d is for left/right movement, the jump key being far from the movement keys made my brain think about it more than usual, that's all.

i didn't know a sphincter looked like that.
Nice game!

nice game!

the art is good, the concept is nice too!

i couldn't see the button, so no.

reaaaaaly cool game!
aesthetics, feeling, music, everything is great!

Nice game, a bit of a shame it's not finished.

my friend made most of the levels and i made him modify those, because is was even harder, like almost pixel perfect on some levels xD
and to be honest, there is less mechanics than intended, in the idea brainstorm, the player was supposed to be able to "paint" world areas to solve puzzles.

Glad you like it!

i can't say much because there isn't much, unfortunately.
I still enjoyed it quite a bit, the visual effect/shader used is nice, and i like the textures used.

cool game!
i got the cursor issue, but fixed it, then got softlocked by falling in the black region that opens when you make stuff roatate.

he game might be a bit short, but has a lot of potential