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Blethany and Redanna's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #387 | 3.015 | 3.636 |
| Fun | #437 | 2.563 | 3.091 |
| Presentation | #524 | 2.337 | 2.818 |
| Theme | #601 | 1.960 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
When making this game, I was always focused on making clever and interesting moments in the puzzles that I designed. I made sure to use the mechanics that seem simple on the surface to make very intriguing puzzles that show the potential depth of the game's mechanics.
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Comments
The two part block gimmick is really fun! There's a decent amount of iteration you could get out of it, and I enjoyed my time with the puzzles. Had a great aha! moment with the puzzle where you push Blethany upwards!
Really fun trying to solve puzzles switching back and forth. Nice job!
voted
The characters are very cute and very relatable. Every friend group has the tall blue girl that can jump and the tiny square girl that can push blocks. I thought the puzzle where blethany stood on a block so redanna could push it and boost her up was very clever.
This was a very challenging game, but not in an unfair way! The puzzles really make you think, and it's crazy how you were able to make so many well designed levels in one week! Got about this far before getting stuck, but this was a great sokoban! Several hours of thinking went into this.
This game is very charming! I love Redanna's lil' slug sprite when she's looking at the camera. Honestly has a surprising amount of mechanical depth for a puzzle game made during a jam. Reminded me a lot of Baba Is You in the way you have to really wrinkle your brain and think outside of the (red) box to find the solution to the puzzles. I think I got to level 4, but had to call it quits because it took me 45 minutes to get that far, and my brain needed a break.
I'm okay with the high difficulty for a game like this, especially if there's only a handful of levels. But I echo the sentiment that an "undo" button would go a long way towards making the puzzles feel more solvable, since resetting the level kind of crashes my train of thought. That's my only real complaint, besides the music getting a little repetitive (might be because of how long I was playing it hehe) although I did dig the music, some more tracks would be nice.
I'm going to move on to play some other jam games, but I genuinely think I'll come back to this after the jam ends to try solving the rest of the puzzles. You've got a knack for creating these puzzles, and I like the way your mechanics interact with each other. Good job! :)
Clever little puzzles! as a general puzzle/sokoban enjoyer I liked it! Do wish there was an 'undo', but i get that tool is quite hard to make during game-jam times. It would definietly benefit from some tutorialisation (i.e simplier earlier levels), that way the difficulty spike isn't as high. Really cool idea with the sokoban + puzzle platformer mashup! Great job :D
Well done, these are surprisingly hard puzzles! Cute little art assets. Couldn't get past level 3 because my brain is too small, but I thought this was fun.
This was extremely challenging for me as someone not as familiar with puzzle games but definitely enjoyed myself! Art is cute and solving the puzzles I admitedly could make it through was satsifying!
I like the concept! I really like puzzle games so this was a blast!