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SuperCitrus

32
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A member registered Feb 25, 2018 · View creator page →

Creator of

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Thank you so much for the video, enjoyed it a ton!

This was awesome, my fiance and I both really enjoyed it! There's a lot of mechanics but getting them all down was super satisfying, really had a wonderful flow. Love the visuals as well, and the boulder stage at the end was a great cherry. EXCELLENT job!

I really enjoyed this but felt that the mechanics on the side were a little hard to follow. I thought the characters were cute and I appreciated the matching element.

Can't say I could understand how to play but this is clearly well made, visuals and feedback are awesome!

Pretty cool! Had a hard time wrapping my head around the sliding controls but made sense, had a good time!

Hard to gain momentum again after getting hit but otherwise this is so sick, just so much sauce (pun intended). Would love it if you kept working on this!

Visuals hurt my eyes a bit tbh but I had a really fun time with this! Movement feels excellent and I would love some more content to use it in!

This is really cool in concept but is let down by the controls, mouse to move just isn't a good fit for this. That said, the general gameplay felt good, juicy and I LOVE the upgrades. Please keep working on this, would love to check out a version that fixes the controls.

The game definitely could communicate enemy attacks better, took a lot of cheap deaths before getting the hang of it, BUT I DID get the hang of it and had a good time! Visuals are awesome too!

Love the visuals! Wasn't very clear what to do, I definitely think some more obvious signposting/explanation would be helpful, would love to come back and try this.

This was extremely challenging for me as someone not as familiar with puzzle games but definitely enjoyed myself! Art is cute and solving the puzzles I admitedly could make it through was satsifying!

Physics and gameplay were a lot of fun! Had a few times it felt impossible to get the next guy coming down but overall enjoyed this one quite a bit, highscore was 46!

To be honest probably not, this game was intended as a way for me to learn game design and now that I feel confident enough to make stuff of my own I don’t see a reason to return to this. Sorry to disappoint, but there’s a lot of ML2 DNA in my newer projects so please check those out if you’re looking for more!

Hey thanks for the heads up, tbh I noticed that a few weeks ago and just haven't gotten around to fixing it, definitely not a technical limitation haha. Gonna address it before the final release.

Thanks! It would be so cool to see one of my games on there.

That’s great, both are definitely good ones to go for at RIT! Sure, feel free to shoot me an email at aap5033@rit.edu.

Sure! Hit me up whenever, would love to see that tech you’ve been talking about!

Sure did! Overall I thought it was pretty great, weather is awful though and the campus definitely lacks a lot of diversity. I learned a lot during my time in the game design program, although some classes werecertainly a little better/more useful than others. What are you looking to major in? Also if you’d like to have a larger conversation about this my discord is supercitrus, would love to answer any questions you have!

I have a feeling I know the exploit you're talking about and if so definitely not gonna remove it, way too fun.

Hey thanks so much, super happy to hear you like it! Oo would love to hear what you found.

Thanks so much for playing, so glad to hear you liked the game!

Thanks so much, so glad to hear you liked the game and the music! Nope, the music was done by my wonderful composer maekshift.

Hey glad you liked it! That sounds like a bug, if the bumper is transparent you shouldn't be able to touch it and vice versa, sorry you ran into issues. I'll look into fixing that next patch.

Thanks so much, so glad to hear you liked the game! New update out now :D

Hey so glad to hear you like it, more content will be coming soon!

Thanks so much, really glad to hear you enjoyed the game! I'm definitely considering trying to take the project further and turn it into a commercial product, once the jam is over I'm thinking about adding some more levels, colorizing, and putting the game in widescreen and release that as a "DX" version for sale.

Hey thanks so much, really glad to hear you enjoyed it! I'm gonna be looking into tweaking the movement once the jam is over and slowing down the crash is definitely something I want to look into, thanks for the suggestion!

Hey appreciate the interest! I'll be picking up an Apple developer license later this summer for my other game, so I'll be porting this along with it soon.

Not a fan of the way you worded this but I agree we could definitely do a better job emphasizing the cannons on his arms. Were I to redo the concept art they'd definitely be much larger to match the sprite, and I'm looking to go in and add some fire effects on the dashing sprites to make it clear what their purpose is.

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Thanks! Yeah I'm sure it's only a matter of time but them considering this a threat to their business would honestly kind of be a complement.