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A jam submission

Hololive: The ProphecyView game page

Children are put in the mines in Bloodflame kingdom
Submitted by TheGreatJellyfish
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Hololive: The Prophecy's itch.io page

Results

CriteriaRankScore*Raw Score
References / Humor#203.7773.952
Innovation#602.6852.810
Ambience#692.8212.952
Overall#742.6302.752
Theme#822.4122.524
Gameplay#1071.4561.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very hilarious. Did not expect it to be a VN game ngl. We laughed at the frequent change of drawing budget.

Looking forward to the progression of the story. I wonder what Kronii the Canadian gonna do next.

Nice game!

Developer

Thank you! I admitted that sometimes I just rush through the drawing, and sometimes I have the urge to spent hours on a scene lol. That kinda explain the inconsistent.

Submitted

Damn, I wanted to know more!!

Great story, good art and some author helf-harm (please, don't D:)!

I hope you manage to finish it or maybe do another different one. You show promise, keep at it!!!

Felt weird to have Kronii as a Canadian villain, but oh well... love live the grems! :D

Developer(+1)

Nooooo I actually love my life I just want engagement.

Thank you for your interest! I really want to finish this one, but it might be a long time to see the final product. You can follow this game dev post to stay tune for any updates.

But... But Kronii is based... lol.

Submitted

This story reminds me of why I love Fanfiction. It takes all of these characters that you are familiar with but weaves them all around into this form that makes it feel like you are meeting them for the first time again.

I thought the humor was really on point and there were a few scenes that actually made me giggle in real life (which doesn't happen often at all!). The world is really interesting and I actually want to see how all of these characters interact and where things go, and who does what in this world. 

I think it's neat how you take things seriously when you need to, and also make things silly when you want to as well. The art has such a variety of moods too, and really fits the vibes. I feel like it adds so much to each scene.


There is also just so much art too. Overall it's quite a neat little world that you made. I don't know if you plan on finishing it, but I think it's a fun world to explore. I never know what is coming up next and would love to see what other imagery you come up with.

Developer (1 edit)

True! Selrev sounds very cool so I agree with whatever he just said.

Jk. I appreciate the compliment (both in here and in Discord). You probably the first one to find my jokes humorous, lol. 

Jam Judge

I really like the vibes from the art!

The story is really good! I like how talents are seen as mythical beings and the inclusion of holostars!

And then the origin story for Advent and ERB! Wow!

No... this can't be how it ends! I need... more!

Some improvement suggestions:

- Please consider adding a title screen to adjust the game volume before starting the story.

- There were only sound effects at the start of the game. Would've been cool to have more as events happened during the story, such as when magic is cast.

- I read other comments and see you plan to team up to make improvements to the game. Good move! It would be really cool to see it become a proper game, maybe with meaningful choices that can lead the player to different endings.

Great work!

Developer

OH SHIET THE JUDGE IS HERE!

I appreciate  the suggestions. I didn't have time to implement them during the jam time, but I will try to add them in the post-jam update. Though I'm not a good writer, so it's probably just a linear story with meaningless choices :(

Thank you for checking out my game! It's wild that you could all the jam games. I nominated myself for the first prize.

Submitted

WOW, the art is great on this. The story and references are really detailed, so much effort definitely went into this! Insane world building, would love to see more because this was great!

Would still go homeless for this Shiori too!

Developer(+1)

Nooo Shiori is bad! You can't side with evil!

And thanks for the compliment! It means a lot!!

Submitted

Great job on all the art, I can see why you couldn't get everything done in time!


There were so many different scenes, it definitely felt like you would have needed to dial everything back to finish within the jam, but what you have here is still good. You took a risk with your own writing and world building with the talents which most people probably wouldn't do, which is cool!


Hopefully you can come back after and fill out the rest of the story with some more updates (and some SFX ang BGM would help too!)


Either way, great work!

Developer(+1)

Thank you so much for the compliment! I could have finish the game as a whole if not for irl stuff, unfortunately. This is definitely much riskier and larger scale than my usual jam games. The story have more mature theme compared to the family-friendly spirit of Hololive, so I tried to tone down a lot of the violence and social problems. It thus feels a bit more comedy, but I'm glad it didn't affect your experience, maybe.

 When the rating done I would definitely add some BGMs, lol. I always play game without volume so I didn't realize how important it is. Again, thank you so much for checking out my game!

Submitted

That is ALOT of art for a 2 weeks work! I'd know how much time it takes to just draw a single scene lol. 

I really love how daring you went with the writing by establishing new lores and not being afraid to cast some of the characters into a true villain role (not just some 'haha prank' villain but actual human's-lives-at-stake villain).

Game is unfortunately mostly silent. Try to squeeze in a little time to hunt around for some bgm or ambience sound for your game. I find including BGMs to be one of the lowest- effort-highest-reward task, they are such an important component to the immersion of your game. 

Overall, I feel like you're onto something here! Keep it up! Thank you for making this!

Developer(+1)

No Freaking way! I'm a big fan of your Inashi game. Thank you so much for checking out my visual novel!

I was busy with university so I only have one week and a day to work on the game. I wrote the whole thing on the last day and it was like few minutes left before deadline, so I only managed to download two free SFX and that is lol.

I usually play game with my volume turned silent, so this was a good lesson for me to not underestimate the magic of BGMs.

I really appreciate that you find my game enjoyable! Inashi was so polished and beautiful. I was so amaze on how you could programmed the second window... oops, I need to shut myself before I spoil everything.

Thank you for your kind words. It means a lots!


Submitted

A cute game.  I like the art, sketches have their own charm.  And I like the idea of Yagoo in the stone age, finding talents.  

Good job getting as far as you did!  A shame you didn't have enough time to finish the story.

Developer

thank you for your compliments! It took me out of surprise to see so many people like the idea of Yagoo in stone age. If I knew it I would have expand his lore a bit more lol.

Submitted

I get that the story isn't finished, but I was left wondering what the point of the framing device was. You started the story in media res, timeskipped to when things were calm and boring, then when the actual narrator arrived, it took quite a while to even get to anything resembling a plot. As it currently stands, you've got 3 parts (the framing device, the yagoo section, and the justice versus advent section) that feel jarringly different. The last section seems like the most interesting and important part, but by the time I got there I had trouble caring because of how much less interesting stuff I had to get through then basically forget since it didn't seem to matter anymore.

Developer

That's a valid feedback! I'm more of a programmer/artist myself than a writer, so throughout the jam I didn't follow any writing framework, but just added scenes I thought it's cool. I understand it has a big pacing problem. Some parts and characters (like Magni) aren't really important, but they were added just because I'm a hololive fan and want to see them mentioned in the story. So that's probably why it feels like a loosely connected plots than a proper story. 

The children are the main characters, so I thought it's important to establish their relationship in early story. But I ran out of time and was unable to give them a show. 

You seem like a better writer than me. In your opinion, how would you solve the framing device problem in the story?

Submitted

So, I think the most important thing is that if the story is known to be fan-fiction, it needs to establish a connection to the characters it's going to use quickly. Otherwise the implied audience (the fandom) might lose interest. I know the use of the word "gremlin" was hinting at that, but I don't think it was strong enough. To that end, I think starting after the main characters have met A-chan and taken an interest in her story would be better. That way you can start with a fan-favorite and establish the main characters at the same time. The other bits can then be woven in as flashbacks, preferably at times where they'll seem relevant to A-chan's story (like a bit in the backstory reminding one of the main characters of their own past). You could also have parts of A-chan's story spark discussion among the main characters that reveals more about them.

Regarding the unimportant bits that you'd like to see mentioned, all you need to do to make them important is make the main characters see something in them. Like, is there something in Magni's parts that one of the main characters can particularly relate to?

Submitted(+1)

I think the narrative works just fine as is, without changing the intro sequence. Introducing unrelated characters in a fanfic is not uncommon and does not make the story boring at all. If you wish to cater to people who lose interest very quickly, I would suggest expanding upon the protagonists a bit more before they meet A-chan and delay all the lengthy exposition that is contained in her stories. Making the trio meet other characters related to hololive would be cool, them making friends, butting heads, basically having a bit more action around that part. 

At the same time you expand upon the protagonists and show what they think about certain livers, you also give readers fan service. Here you can also explain a bit more about the current situation around the kids, how they live, what they eat, where are their parents and such. What exactly do they do day to day, where they hang out, what are their personalities, strong sides and weaknesses. You make readers spend time with them to grow fond and empathize.

Then you hit them with a bit of exposition. In your place I would cut A-chan's stories into parts, and weave them in from time to time between the misadventures of the kids. That way you show that time is actually passing in real life, between sessions of book reading when kids go to meet her. It could also help if the story from the book reveals some information that comes up in the current time frame, maybe they see something related to advent in somebody's house right before or after the A-chan meeting, or find a broken clock in the garbage dump when they get thrown out at the start, or something like that.

Honestly, even though them meeting a holo talent early on is very cool and exciting, it is not something you can replicate again without losing interest later on in the story. I can understand this narrative device working to hook readers, like a pilot episode in a tv series, but on your place I would be spending just a tiny little bit more time to build up expectations. Make them hang out maybe with other fans like chattini or seeing kronies from afar. Make them spend time and build relationships with lesser known characters in holo lore. Even holostars are probably a good fit for this just like Magni, maybe make him more important to the kids early on, maybe one of them can have something in the past that is related to him directly.

Delaying the meeting between the main trio and any major hololive personality would fit better for a story that actually takes itself seriously. Make it clear to the readers that cool and awesome talents that everyone knows are a BIG deal and no common people can just go out and hang out with them out of the blue. Make the narrative more grounded, and slowly allow the kids to earn themselves a position where they can meet a real talent.

But that is a preference choice for the writer. Making the story more light-hearted with kids just casually hanging around all the holos early can work just as well. Sorry for the long ass reply, I just like your story and want you to realize the vision the best way you can. This advice is only my opinion.

Developer (1 edit) (+1)

Sorry for the late responses. I saw the notification, but I couldn't reply immediately because I was looking for the right words.

I appreciate the feedbacks. I agree that the reading parts could be separated into smaller, digestible chunks. And many many more points in your comment that I can't write them all out.

I don't want to flood this page with 3 long paragraphs to explain what changes I would make in the next update (it's just a plan right now so don't expect much). I managed to find someone with good writing experience and we gonna work it out together. It might not be what you have in mind, but I'm glad to see someone so passionate for the game! Thank you so so much!

Submitted (1 edit)

The story is amazing and the hand drawn illustrations are really unique. I loved Yagoo in the stone age, Biboo's powers, and detailed Kronii! I also loved the sound effects in the beginning but maybe you could add some music in the background throughout the game to make it more immersive. I'm interested in seeing what happens next in the story if you add more!

Developer

Glad you like it! It's unfortune that I can't work on the sfx/music due to the jam limited time. Tbh it's a miracle that I reach to Canadian Kronii part. I set aside my university to works on the game, so right now I have to priority my studies. I'm still interest in releasing future update, though it might be a very long time.

Thank you for your heartful comment! 

Submitted

Awesome writing, absolutely love all the dialogues and the way the main cast banters is very endearing! Really captures the vibes of just a bunch of friends living that anime life! And the art is amazing, reminds me of the One Punch Man webcomic style. Not gonna lie kinda got myself immersed in the plot then the abrupt ending hit like a truck lmao that took me out.

It did felt kinda strange how biboo is casting a spell, she seems more like a dexterity user to me but w/e she still looks cool as heck here. Also love how hyper detailed Kronii is compared to every other scene lol felt like she would be playing a major role in the story. You GOTTA continue this! Really want to see what happens next!

Imagine a lost robot subplot with Roboco, Lamb Vegas as the beach episode, Subaru police investigation into the main cast shenanigans, the ReGLOSS gang as the local delinquents, a bratty princess Luna shows up, then they encounter Polka's EVIL circus but then a freaking knight Noel shows up and

Well, in short I really like this story, really got my imagination going for cool stuff that could happen.

Developer (1 edit) (+1)

Nooo you spoiled the whole plots! Jk.

Glad that you enjoy the story! I spent the whole day drawing Canadian Kronii just because I thought it's the most funny part lmao. But it's true that she's playing a big part of the story. I might keep working on this if not being crushed by my university workload. But still I have the interest to update the story, though might not be able to completely finish it.

Biboo small frame struck me more like a spell user lol.  I also give me excuses to let her say the deez nuts joke in Thai.

 I won't spoil anything though, so let your imagination runs wild!

Submitted

I did not expect caveman YAGOO lol.

Developer

Now he's a part of hololive lore lol

Submitted

I'm not particularly a fan of visual novels that do not have player input, so I might not be the intended audience.

For the things I like, there are quite a bit of illustrations and the composition for many of them is really good, in their current state they make me think of the early storyboard drawings that sometimes get included with the artbooks of games, if each of them were to be polished I can clearly imagine the opening of a visual novel highlighting many of them, my favorites where the Yagoo introduction, the Kronii with the flags and the ERB one with the rest of Justice.

I appreciated the few sound effects at the start, but I noticed there weren't other sounds for the rest of the game. I would also recommend having either music or ambient sound if possible, it  is a bit awkward to be in silence during the entire thing,  specially if you read slowly like myself.

The end is abrupt, but we were all limited by the deadline (how theme appropriate) so it is understandable.

All in all, well done completing your project!
PS: I think it would be fun to see something like an animatic with your illustrations.

Developer(+1)

Glad you find your favorite parts in the story! I spent most of the jam time on the drawings, and unfortunately didn't have the time to implement the multiple choices and audios on the later parts. It would been much better if I had a team to work with. 

I know it's doesn't feel like a proper game due to the lack of interactivity and abrupt ending. I might update the game with some screen shaking and proper sfx/music. Though it's quite a miracle that I managed to went this far in the story in such limited time.

Thank you for your feedback!