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Joseph Siar

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A member registered Oct 04, 2018 · View creator page →

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YAY!!

I had gotten the three bad endings (can't say that the buff ending was exactly bad...), and then I got the GOOD ending ^_^

...but I felt like Ame...

...so I got back and got the other three endings :D

Is there an 8th ending out there?! °_°

The premise is simple but very well developed, congratulations!! I really enjoyed and got fond of all the characters ^_^

The limit on the amount of travels you could do was the right amount, I think, since it allowed you enough room to make a few mistakes.

The art is GREAT, love the different styles. The dialog is pretty good (flexes in agreement), music rounds up the ambience pretty well and I really really wanted to help the desolate timeline...

Also, I have to say that I'm pretty knew to the vtuber scene so I don't know that much about Ame (I got into it just as Fauna was graduating.........) and still got pretty emotional with everyone, I could somehow understand many of the references and feel the care you all imbued in the game.

Thank you for sharing such a beautiful story ^__^

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Such a good work!!

The art is flawless, the gameplay is quite comprehensive and the theme is just precious ^__^

I didnt't have much time to try the game (I was on a borrowed laptop, mine doesn't support OpenGL 2), so I didn't manage to engage with the most complex mechanics (it seems that I needed to go to certain locations at certain times).

Still, the overall movement was pretty good (great work making it "feel" like a naval adventure) and the environment was absolutely gorgeous. Also, the "map lines" you used were an incredibly good decision, they gave a ton of information even though they were pretty simple. That's the sign of a pretty good designer, GREAT JOB!!

But I'll be honest... my favorite part may have been that my first impression of your game's cover was of Marine... with a beard. It still makes me smile even though it was a misunderstanding of my brain. I attach an image of what I saw :P

Great job, congratulations!!!

Bearded Marine

Bearded Marine has a Beard

Great art and a very interesting core mechanic.

I really enjoyed takoing my way around, inking and defeating enemies.

Definitely an ina-teresting concept to keep building on top of it!

I liked the concept but didn't get too far (also, I was on a time limit with a borrowed laptop, so...).

I'm intrigued why you decided to use one of the most frustrating mechanics of Mario Sunshine for one of the levels... I didn't manage to go past the second toss, tbh.

The model was pretty good and the gameplay seemed good, but didn't get the chance to really try it.

Still, this jam is proof that you have what it takes to make a great game. Keep going!

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What a cute pensive game!!!

Thank God I read the comments or I wouldn't have known what to do D:

Loved the story and ambience, I think it is QUITE good ^_^

The gameplay is interesting, but it's a little too much trial and error. Still, the logic behind almost every level was "take the longest path"... there may be something you can do with that.

LOVED, ABSOLUTELY LOVED the min character's sprite, SO adorable ^___^

Thank you for mooming, she's still so precious ;_;

Thanks for the tips!!

That's actually how I cleared the first level :D

Thing is.... I'm pretty bad with keyboard/mouse (REALLY BAD) so I couldn't clear the second level, sorry for the skill issue....

Damn, I wanted to know more!!

Great story, good art and some author helf-harm (please, don't D:)!

I hope you manage to finish it or maybe do another different one. You show promise, keep at it!!!

Felt weird to have Kronii as a Canadian villain, but oh well... love live the grems! :D

WOW... just wow.

You managed to get the best of such a limited gameplay, you have my respect!

The story was really sincere and heartfelt, I loved it.

While it felt quite long at times... at the end I felt like it lasted as long as it needed. You have some sharp instincts right there, pebble!!

I was really happy playing your game, thanks ^_^

Pretty nice little game~

There is a jump that is a little too frustrating, but all in all I liked the whole gameplay. I liked the placement of the different items and how you could plan different routes. That was pretty good!

It has a pretty good replay factor to get better scores, congratulations :D

GREAT ART!

I got the meal but then I couldn't get it again... turns out the "play button" was actually a "Holo coin" (thank God for the comment section).

The costume change was pretty interesting, if you are planning for more of them it could be pretty cool.

I got three endings: Pebble-apocalypse, Ina-apocalypse and the "thank you" one, I think.

I'm not much of a fan of going around and around, but I can see a lot of potential in this.

Keep a it!! :D

LOVED IT!!

I'm not really into FPS's and I'm even less familiar with keyboard/mouse configurations, but I managed to finish it!!

Bless Nerissa and her floaty double jump~

I even were able to clear the first level with FuwaMoco when I got the hang of it.

The graphics are pretty good and the gameplay mechanics are GREAT!

I really loved the concept and the implementation is top notch :D

I loved how Doom expanded and de-expanded when collecting the kronies, using the whole Advent cast was great too!!

Also, saving the poor pebble was really inspiring me to do my best ^_^

Good game, pretty accessible too!!

While most of the stages were easy, there were a few ones that really showed the potential of your gameplay.

Good graphics, good concept and excellent implementations.

Congratulations ^__^

You really REALLY  knocked it out of the park with Justice's rooms!!!

They were so full of little details and so much personality and the distortions were quite good too alternating between the obvious and subtle!  (that Calli on Gigi's room was surely playing LoL)

It may have been a little too difficult for me, since I only got the worst ending a few times until I started doing what any "Impr Pat key"pressing adult would do and used good old Paint to help me.

Still I only got the stalemate ending... but I tried again and then I DID IT!

I know I cheated, I know... but for me it was great :D

I think that maybe 6 loops were a little too much, I would recommend 3 or 4, but all in all... GREAT GAME!!

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Great setting, great pixel art, great mechanics!

I really liked the gameplay and the way you implemented it (ally and enemy placement, for example).

The main puzzle was quite interesting too (having to use the plusmates as decoys), but sadly I didn't get to clearing it. It took  me to long to level up La+ and when I finally was about to face Biboo she one-shot me. I was out of rewinds... and also of time (I was using a borrowed laptop).

I think that since La+ only gets her attack upgraded and not her defense or anything else, the rewind limit may not be necessary (maybe a counter of how many times you use it for some bragging rights).

Still, I really liked it and it shows you have a pretty clever tactical mind ;D

SUCH A GOOD CONCEPT!!!

Also, it was quite well thought out and implemented! A few times I failed without knowing why, but almost immediately I saw the logic behind my error and was impressed in the best of ways.

Congratulations, it was really good and I really enjoyed my time with it.

A magnificent concept to keep building on top of ^__^

Floaty Gigi is best Gigi ^__^

The Dead Beats were tough!!! And their placement made for some good levels.

The story and conept were pretty good, too.

Great entry, congratulations :D

Great art and concept!!

Sadly I didn't understand the flavor mechanics enough to get past the "9 points" level...

Still, all the little details, the card stats and overall gameplay were quite good.

Keep it up!

Good Biboo game!!

I think it is a solid foundation for something more elaborate.

Had a little trouble distinguishing the background from the blocks, but I liked the enemy difficulty.

Loved the effect of the enemies getting semi-transparent when damaged enough.

Rock in!!

I LOVED IT!!!!

The music is PRECIOUS, the gameplay is quite ingenious, the graphics are spot on and the theme is just so endearing!

Only caveat I had were the collisions. They are too severe and may feel unfair at times. A lot of times it felt like hitting the floor on time killed me and doing it too early seemed to work even though I felt it shouldn't. Also the side collisions killed me too many times...

It may be on purpose, but if not, it helps to let the "feeling" get preiority over precision (I don't doubt that the collisions were "just").  This is a lesson that I learnt from Canabalt many years ago, allowing the player a little bit of extra room to fail.

I got stuck on the bifurcation for a long time and after getting past it and dying to something stupid I decided to just play ONE more time as long as I cleared the bifurcation again.

I did and then... and then I got to the end and was so happy! I'm glad that I persevered!!

Awesome game ^__^

I LOVED the graphics. The art direction is great and overall is a pretty good experience.

For me, without any experience playing this type of game with keyboard/mouse and with no controller available, it was a little too difficult and got stuck on the second level. 

I liked how in that level you got to the enemies when you failed the platforming, that's some good level design ^_^

I can't stress enough  how much I liked the art direction of the game, keep it up!

Pretty fun game!!

I liked the story and presentation. The gameplay was a little frustrating until I realized what the best angle to defend/attack simultaneously was.

The rewind mechanic was well implemented but didn't get along well with the rest of the gameplay, since most of the time if you failed it didn't actually allowed you to succeed.

The "noo~" Gigi screams were the best XD

Thank you so much for your comment! ^__^

Glad you liked the art style and the dialog. Your words mean a lot to me!!

I'm already gettin ready a version with no bugs (hopefully), finished art, new art for the special routes, new features and some music. Everything in a ZIP ;)

Oh, and you checked my DeviantArt?! Thank you a lot, I have to update it... (I have a lot more new things to upload)

Once again: thank you so much for trying and enjoying!!

Thanks for playing/reading ^__^

Glad you liked my take on a Biblically Accurate Shiori :D


Yes... I did run out of time... in fact it's only thanks to the grace period that it is somehow playable at all...

The reason why I choose Flash is because... I know how to use it. Many many years ago (more than a decade ago) I tried learning Renpy but it didn't click for me and for a jam I had to choose: learn something new or do what I can with what I already know.

I just played a VN developed on Renpy and it did have some pretty nifty features I would like to have (like saves, history, fast forward!) but I don't know if it'll have some of the features I've already developed for my little flash engine, hehe. Still, I'll check it out ^_^

Sorry about the confusion, I didn't get to make it clear when you got one of the special endings. But if you got stuck on a dialogue, chances are that you found the "awesome endings". Sorry about the bug, feel free to check the TXT for the complete rundown.

The cards are supposed to let you open new routes, and my initial idea was to get a super duper special ending when you got all the cards... my next iteration will only have the cards that are already implemented, but... I would love to do the FULL deck. What do you think? Is it worth it?

About your suggestions:

-Music is already supported so I'll add it on the next update ;D

-I'll be sure to add some way to track your progress and to be able to reset without having to close and open again the VN

While I'll be using Flash for the next iteration (I need to get it finished ASAP),  I'll check out your suggestions.

THANK YOU SO MUCH for taking your time to read and comment, means a lot to me ^_^

Thanks a lot for playing/reading and for seeing the potential ^_^

My original idea was to have the full tarot: the 22 major arcana would unlock the most special super secret ending :D

...but TIME!!!  (I already have a table with all of them assigned)

I only planned to have Shiori with a Biblically Accurate form, but I may do some more since she had such a good reception ^_^

The thing about Flash is... that's the only thing I know how to use, hehehe... I chose it back then for its animation capabilities, even if I wasn't able to use them this time.

I'm already implementing new features like the ones you mention: an inventory, a way to prevent you from skipping choices and a format to make it more clear when you get an item or when you get to use it.

Sorry about the game freezing!!! I've already found and squashed that bug ;)

You can check out some other endings by checking the TXT, I'm kind of proud ;)

I really really REALLY apreciate the time you took playing my little VN and writing this comment... thanks, means a lot to me ^_^

Damn, I don't know if I did the right thing by giving you these ideas....

BUT!!!! I did like the game, I got stuck a little too much (at first I thought there was a bug that prevented me from leaving the bed, then the first countdown got me watching the TV so I got traumatized and didn't go there so it took me too long to realize Mumei's key was in the couch), but once I had all the pieces it was pretty nice :D

I don't have the laptop anymore, but I'll try to check out the other routes (that I imagine exist) when I get the chance.

All in all, a great game with a good story and with lots and lots of love for the talents ^_^

Had a couple of hiccups, but ended up getting to the end(s).

I've already got each flower ending (?) and was going to check if there were other possibilities (I'm guessing a knife or WawaBalls ending). But before that, can I get a hint if I need to get a multi-loop ending and if I need to read Mumei's diary to unlock anything?

Also, is there something in the desktop at the right of Kronii's room?

(Sorry for the questions, I'm playing on a borrowed laptop and I don't know when will I be able to play again... ;_;)

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Glad to see you working so much on the balance!

I think that the more you have to do in any level the more the time limit will feel too short. I do think that quick runs are good, but they should allow you to do many things.  At least in my runs I was okay as long as I didn't fight anyone, was that your intention? If I fought anyone it was too little time.

Hope that helps you with the balance, and I do agree that I may be an outlier ;-P

YAY!! I did it!!!

At first I thought Kronii was unbeatable but I was able to pull through :D

Loved the music and the graphics overall were pretty good.

Tha gameplay may need a little balance since I wasn't really able to "enjoy" it (enemies were too fast and powerful) and the time limit was a little too strict, but all in all a pretty good entry!

Congratulations!

Quite meta!

Liked the idea and the flavor text was quite good (and accurate D:).

Loved that you could download and upload levels, pretty good!

Wish it had a little more Holo, hehehe~

Pretty good!

The humor was great and the gameplay was pretty solid. At first I had lots of trouble with the minigames but nobody said being an idol was easy!!

The best part of it was... the Triple Jump!!!

Congratulations, such a good game with a pretty good theme :D

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FULL MARKS!!!

I loved it. The art is great, the story is pretty interesting and the gameplay mechanics are wonderful!

Only caveat I have is... it was quite obtuse. I didn't wait for the portal to open the first time and I would have never found the key in the cutscene. Getting the second wrench may have been a better first task to get the player familiar with the gameplay. (also, a little too dark to see at times)

Still, I loved it and the music really made it feel urgent!

Really great work, the atmosphere was AMAZING!!

PS: The pop-up wasn't full sized at first so I thought I was supposed to move it around to "reveal" secrets, then I saw that I had to maximize it to enter the timeline.

Pretty good!!!

I got hooked on it for quite a while, but I do feel like the main character needs some balance. Also the collisions were a little too generous for the enemies in my opinion and I never got to the ending... (skill issue, I may admit)

The power-ups were quite ingenious!

Loved the cutscenes,   wish I could have gotten to the ending ;_;

GREAT WORK  ^_^

Glad you liked her!!

I had wanted to draw her for a very long time and finally got the chance ^_^

Yay, I didn't have that much time for the dialogue but I did my best :D

Thanks a lot for your time and kind words, I hope I can make it better on tehe next update!

Sorry, couldn't finish it.

I did like the dual gameplay but I wasn't able to master it. Got stuck on the "pebble" stage (4th stage?).

Graphics and script were quite good, and the gameplay shows a lot of promise.

I think you are onto something amazing ^_^

What an interesting concept for the gameplay!!!

The "boss stages" were a little too chaotic, I think they don't suit the core gameplay too much (there is too much going on, and I played it on easy!!!), but all in all.... SUPERB JOB!!!

The gameplay was really interesting and even though I only got one upgrade it really did make a difference (I was supposed to have enough money to buy Kronii's update but... couldn't?).

I really, really liked the concept and both art and music were spot on!

Thanks for such beautiful wrath ^__^

THAT WAS FUN!!

I really enjoyed the gameplay along the song, it really felt great ^_^

The first section seems to be the most difficult (I was getting frustrated because I didn't get to hear more of the song) so the balance may be a little off, but all in all is a pretty solid entry, congratulations :D

The drift wasn't how I expected it to be but once I got the hang of it I was able to make a full run without getting out of the path. That felt good. And that's the main feeling I got from your game: it feels good!!

Thanks, you left a smile on my face ^__^

PS: At one point the song reminded me of Slayers first OP and that gave me an extra burst, such a good song (both of them), hehehe~

So many cookies!!

Very good entry, congratulations :D

The graphics are quite good and the Takodachi animation is adorable ^_^

The gameplay has a solid foundation, sad that I didn't manage to get it right (never managed to get "the feel of it"). Each phase has different times and that's good, but the way the bar fills in each phase could have been different to add some more variation.

The donation was a pretty interesting mechanic but it didn't seem to do any good since it almost immediately reversed to the previous state. I don't know if it was by design or a lack of balance or a skill issue :P

The red overlay when time's up is a good detail.

All in all a pretty good game!!

Thanks to you for playing/reading!

The B.A. Shiori is nothing especially deep, just a reference to the "Biblically Accurate Angels". I had this idea for a multi-eyed Shiori for a long time. Since she has goth vibes and even hosts confessionary streams I thought it would be a good match, so I took the chance to finally draw her. You can think of her as an "ascended version" that starts you on this journey after the End of the World.

Yes, it is a flash game D: I've been trying to get into games for a long time, usually as an artist and/or designer. As a coder I only have enough experience with AS2 to actually make something, and even so at something pretty simple. Still, it did pan out :D (I'm starting Godot, maybe next jam I'll be able to use it).

Thanks a lot for the recommendations!! I did want to add music (it is actually implemented) but I didn't have the time... But I'll be sure to add some to the next update.

And again, thanks for taking your time to play and comment!!

I'm so so grateful!!

Thank you for playing/reading and for taking your time for such a thoughtful feedback.

Glad you liked the art and the writing, I'll make sure to make it better :D

As you saif I am already ironing the bugs, planning new features and you can be sure I'll make good use of your suggestions . An idea I have is for you to get a card for every special ending and then add a gallery/menu to see what you've achieved ^_^ (I have already the full deck planned).

Again... THANKS!!!

PS: Sorry about the botched Biboo end, didn't catch that bug on time but I'll share with you the full text (it is inside the TXT if you want to see  some of the other special endings):

Biboozilla took over the world reducing everything to rubble… to pebbles.

 It is said that it was known as the "6, 7 days of Brainrot". But you couldn't have possibly known since you were the first to be obliterated.

That was her gift to you.

Thanks a lot for your feedback!

Sorry about the lack of music and visual refinement, had to skip many things just to get it out of the gate... but I will surely implement them once the edition becomes available again.

There are two types of options to select from, some are unskippable but others were meant to be optional (items and cards) so it was on purpose that you could skip them. But thanks to your feedback I've come to realize that they are indeed too easy to skip and it would be better to do as you say (I would also like to add the option to go back on the dialogue).

So thanks again for your words and your time, they mean a lot to me!