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I liked the concept but didn't get too far (also, I was on a time limit with a borrowed laptop, so...).

I'm intrigued why you decided to use one of the most frustrating mechanics of Mario Sunshine for one of the levels... I didn't manage to go past the second toss, tbh.

The model was pretty good and the gameplay seemed good, but didn't get the chance to really try it.

Still, this jam is proof that you have what it takes to make a great game. Keep going!