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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 201,517 Replies: 532
Viewing posts 301 to 312 of 312 · Previous page · First page

I thought there might be a few skills you could add to the game to make it more fun to let you do more. Its OK if its really hard to work them up. But an example would be... time management skill (shaves time off activities you do. Like level 1 saves you 5% off time used doing something then tack on 1% saved for every x levels). There could be other skills too. Do you intend to add more monsters or magic to this game? You could add fishing for npc slave/helpers as a job; that's 1 skill. I don't yet know if you've added farming skills to the game but I noticed you can buy a ranch later so maybe you already have that(?). 

You could add more merchant quests and merchant storyline to the game also. Like XP or money earned for doing travel contracts and bring items to different shops in various places of the maps. Like kill quests only instead of kills make stuff. And merchant levels and make merchant skills into skills you can acquire also. You could add several merchant skills... 1 for discounts, 1 for upselling or marketing, etc.

...

You don't technically have to add this. Your game is already good. But its fun to keep doing things and keep seeing what you'll add. 

A slight discrepancy: Donating captures to Fort Sera directly only increases Power above 100 if the capture is one of a few types of elite fighter, but adding them to your household and then donating them through the Actions tab always increases Power, even if they're a feeble halfwit druggie with no combat skill. Perhaps a similar condition could be added there?

Currently, the RPG Night hangout can only be played through once, and then it's just a greyed-out option for the rest of the game. I'd suggest that it should be made repeatable by unsetting $rpgnight at the end of the campaign, though for balance reasons that'll probably require its yields to be reduced and capped.

hii, I'm trying to hack into teresto lab. I have a handheld computer of level 2 and a techie npc with me. But it still shows user computer level 2 and I can't hack into it. Can someone help me with this??

(+1)

You need Science over 100 and the laptop from the mastersphere, as well as the companion techie (make sure they are top-notch fighter also)-- at least, that's what it took for me. Sorry, I didn't write down the passcode. This is an example where Grimdark needs to make multiple routes to victory because this is one of the encounters that forces the player to develop in a specific way or lose the game.

Q regarding random npc women. Do the models that pop up in auctions come back around if you don’t buy them? There can’t be a never ending amount models so I assume this must be the case but I haven’t seen a repeat yet.

(+1)

Yes they will eventually repeat. There are over 200 different models so it might take some time to see a repeat, but they will.

(+1)

Hi GrimDark! First off, I just want to say how much I appreciate the work you’re doing on Masters of Raana. It’s one of the most ambitious Twine/SugarCube projects I’ve ever seen, and the depth of worldbuilding and mechanics really shows the amount of care you put into it.

I wanted to share a few friendly accessibility suggestions, coming from the perspective of players who rely on screen readers (NVDA, JAWS, VoiceOver, etc.). Twine can be very accessible, but some design patterns need small tweaks to work well with assistive tech. None of these are urgent — just things that could help more players enjoy the game smoothly.

Here are some ideas that could make MoR much more screen-reader-friendly:

🌟 Small but high-impact fixes

• Use real <button> elements for choices

Some interactable elements in MoR are spans/anchors styled as buttons. Screen readers don’t recognize them as clickable.

SugarCube already supports <button>, and switching to those makes everything keyboard and SR friendly automatically.

• Add ARIA landmarks

Just wrapping key areas like this helps a lot:

• 

<main role="main"> for the passage text

• 

<nav role="navigation"> for menus

• 

<aside> for the stats panel

This lets screen reader users jump around easily.

• Make sure elements can be tabbed/focused

A lot of games hide focus outlines or use non-focusable elements.

Just allowing normal focus and keeping a visible outline makes navigation smoother.

• Announce new passages

When Twine swaps passages, screen readers don’t automatically know a change happened.

Adding a small aria-live="polite" div that updates with the passage name would fix that nicely.

🌟 Larger QoL improvements

• A simple “Access Mode” toggle

A mode that:

• 

turns off animations

• 

disables hover-to-see tooltips

• 

linearizes the UI

• 

reveals info that’s normally hidden

• 

uses only text menus

This would make MoR much easier for blind/low-vision players.

• Text-based map option

The visual map is cool, but a text version like:

North Market — shops, guilds  

Industrial Ring — crafting, machinery  

Old City — nobles, temples  

Underways — criminal, shady work  

would be super helpful.

• Click-to-expand descriptions instead of hover

Perks, traits, items, clothing, and NPCs often use hover boxes.

Replacing these with button-based collapsible sections works great in screen readers.

• Stat changes & dice rolls announced

If stats or dice results also update an aria-live region (“Agility increased to 7”), blind players get immediate feedback just like sighted players.

💛 Final note

Not expecting all or even most of this — MoR is a huge project already, and you’re doing fantastic work. These are just suggestions that could widen the game’s audience and make it more enjoyable for players who rely on assistive tech.

Thanks again for creating such a rich, fascinating world.

If you ever decide to explore accessibility improvements and want feedback/testing, I’d be happy to help

I think the game needs a bit more "random" and "re-spawnable" content. Thinks that can easily be programmed to be repeatable every x to y days.

Some semi generic quests (or maybe not so generics) to have around the city from vendors, factions or even on the streets. Slave hunts, bandit "clearing" (yes, we already have bandits occupying places but needs a bit more "story"), animal clearing... we need more tribal content too. The odd slave showing at the doorstep just offering themselves for food, a slave vendor with a cart full of slaves (not auction, just "gallery" sales") that also shows up at the door with maybe some "exotic" slaves like top tribals or slaves from elsewhere on Raana and he comes to real connoisseur such as ourselves (they won't be cheap, but they will be good).

Maybe a random "new" gang showing up once and a while to attack the house or maybe kidnap one of our own. Some requests from out own people to help family members or friends being held captive or something like that, and some with a possible new recruit. Also, random street urchins asking for food or gold in the streets that just come up to us if we are influent and have a good (or bad) reputation. More content from the orphanage like them offering slaves that turn 18 or something like that. Freeing the slaves at Fort Sera or transferring them to the house (it would be nice if they were actually NPCs too or at least like the bar girls). Maybe the odd parent selling their v*rgin daughter for the esteemed gentleman.

Most of these random quests could also be triggers after certain influence or power values are reached, and could be easily reproduced with random non scripted NPCs. I think it would give the world a bit more life.

Also, why only one bed slave? I like both twins the same :D

I have trouble finding this game. Luckily I just search up "Games like Strive: Conquest" in google and found in f95 forums. Let me say why is this quarantined? It says it has "Suspicious Behavior" from the owner when you want to download it. What happened?

(1 edit)

The dev already explained the quarantine is probably due to him getting a VPN and icth io thinking it was a new IP. Well, technically I guess it was.

The game is available right here on itch io, so you don't need to go elsewhere, unless you want to support, then there are other platforms.

Ultimately, this is an adult game and some search engines are more prude than others. I don't usegoogle search for anything anyway.


https://itch.io/t/5570665/regarding-quarantine-warning

Where do i find grid keys. I already got the the one from Eliana. Where are the others can anyone help me?

Hello.

For The Helm Family questline, i visited the town hall when below the required power level and failed to continue. I returned after my power level was raised above the required limit, yet the option remains grayed out. Is there an alternate way to continue i'm missing or is the quest stuck like that?

Thank you

I think there should be a household "job" Concubine. Just a thought because many medieval royals actually had this type of position and they were above household slaves/servants as well as provided "legitimate" offspring

It would be nice if the npc loadout system was a bit more flexible.

As is, melee dps characters are in a very awkward position.  You generally want pretty much everyone to be equipped with a whip (or possibly a staff), because taking prisoners is obviously incredibly helpful.  However, because everyone can have precisely one melee weapon and precisely one ranged weapon, once you've equipped a whip, you can't also use a greatsword or whatever other dps melee weapon you'd like to use.  Instead, "whip + powerful gun" loadouts become pretty much the only reasonable choice, and melee focused people like the black scorpion or the christian knight dude become a bit of a waste.

If everyone could have any two weapons (similar to the pc's any 4 weapon setup), that would enable whip + greatsword loadouts to compete with whip + plasma rifle or whatever.  Running a melee npc might actually be a reasonable choice at that point.  If you want to make melee-focused builds even more viable, give everyone 3 or 4 slots, so npcs could use a whip + greatsword + gun loadout and have a backup for the couple of fights and enemies that are basically impossible to melee (cough dudes with 160 dex).

Viewing posts 301 to 312 of 312 · Previous page · First page