Hi GrimDark! First off, I just want to say how much I appreciate the work you’re doing on Masters of Raana. It’s one of the most ambitious Twine/SugarCube projects I’ve ever seen, and the depth of worldbuilding and mechanics really shows the amount of care you put into it.
I wanted to share a few friendly accessibility suggestions, coming from the perspective of players who rely on screen readers (NVDA, JAWS, VoiceOver, etc.). Twine can be very accessible, but some design patterns need small tweaks to work well with assistive tech. None of these are urgent — just things that could help more players enjoy the game smoothly.
Here are some ideas that could make MoR much more screen-reader-friendly:
🌟 Small but high-impact fixes
• Use real <button> elements for choices
Some interactable elements in MoR are spans/anchors styled as buttons. Screen readers don’t recognize them as clickable.
SugarCube already supports <button>, and switching to those makes everything keyboard and SR friendly automatically.
• Add ARIA landmarks
Just wrapping key areas like this helps a lot:
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<main role="main"> for the passage text
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<nav role="navigation"> for menus
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<aside> for the stats panel
This lets screen reader users jump around easily.
• Make sure elements can be tabbed/focused
A lot of games hide focus outlines or use non-focusable elements.
Just allowing normal focus and keeping a visible outline makes navigation smoother.
• Announce new passages
When Twine swaps passages, screen readers don’t automatically know a change happened.
Adding a small aria-live="polite" div that updates with the passage name would fix that nicely.
🌟 Larger QoL improvements
• A simple “Access Mode” toggle
A mode that:
•
turns off animations
•
disables hover-to-see tooltips
•
linearizes the UI
•
reveals info that’s normally hidden
•
uses only text menus
This would make MoR much easier for blind/low-vision players.
• Text-based map option
The visual map is cool, but a text version like:
North Market — shops, guilds
Industrial Ring — crafting, machinery
Old City — nobles, temples
Underways — criminal, shady work
would be super helpful.
• Click-to-expand descriptions instead of hover
Perks, traits, items, clothing, and NPCs often use hover boxes.
Replacing these with button-based collapsible sections works great in screen readers.
• Stat changes & dice rolls announced
If stats or dice results also update an aria-live region (“Agility increased to 7”), blind players get immediate feedback just like sighted players.
💛 Final note
Not expecting all or even most of this — MoR is a huge project already, and you’re doing fantastic work. These are just suggestions that could widen the game’s audience and make it more enjoyable for players who rely on assistive tech.
Thanks again for creating such a rich, fascinating world.
If you ever decide to explore accessibility improvements and want feedback/testing, I’d be happy to help