Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi GrimDark! First off, I just want to say how much I appreciate the work you’re doing on Masters of Raana. It’s one of the most ambitious Twine/SugarCube projects I’ve ever seen, and the depth of worldbuilding and mechanics really shows the amount of care you put into it.

I wanted to share a few friendly accessibility suggestions, coming from the perspective of players who rely on screen readers (NVDA, JAWS, VoiceOver, etc.). Twine can be very accessible, but some design patterns need small tweaks to work well with assistive tech. None of these are urgent — just things that could help more players enjoy the game smoothly.

Here are some ideas that could make MoR much more screen-reader-friendly:

🌟 Small but high-impact fixes

• Use real <button> elements for choices

Some interactable elements in MoR are spans/anchors styled as buttons. Screen readers don’t recognize them as clickable.

SugarCube already supports <button>, and switching to those makes everything keyboard and SR friendly automatically.

• Add ARIA landmarks

Just wrapping key areas like this helps a lot:

• 

<main role="main"> for the passage text

• 

<nav role="navigation"> for menus

• 

<aside> for the stats panel

This lets screen reader users jump around easily.

• Make sure elements can be tabbed/focused

A lot of games hide focus outlines or use non-focusable elements.

Just allowing normal focus and keeping a visible outline makes navigation smoother.

• Announce new passages

When Twine swaps passages, screen readers don’t automatically know a change happened.

Adding a small aria-live="polite" div that updates with the passage name would fix that nicely.

🌟 Larger QoL improvements

• A simple “Access Mode” toggle

A mode that:

• 

turns off animations

• 

disables hover-to-see tooltips

• 

linearizes the UI

• 

reveals info that’s normally hidden

• 

uses only text menus

This would make MoR much easier for blind/low-vision players.

• Text-based map option

The visual map is cool, but a text version like:

North Market — shops, guilds  

Industrial Ring — crafting, machinery  

Old City — nobles, temples  

Underways — criminal, shady work  

would be super helpful.

• Click-to-expand descriptions instead of hover

Perks, traits, items, clothing, and NPCs often use hover boxes.

Replacing these with button-based collapsible sections works great in screen readers.

• Stat changes & dice rolls announced

If stats or dice results also update an aria-live region (“Agility increased to 7”), blind players get immediate feedback just like sighted players.

💛 Final note

Not expecting all or even most of this — MoR is a huge project already, and you’re doing fantastic work. These are just suggestions that could widen the game’s audience and make it more enjoyable for players who rely on assistive tech.

Thanks again for creating such a rich, fascinating world.

If you ever decide to explore accessibility improvements and want feedback/testing, I’d be happy to help