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A jam submission

prism gliderView game page

chilly mix of geometry dash and chrome dino. in a way everyone can play it.
Submitted by hacknorris — 1 day, 22 hours before the deadline
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prism glider's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#4311.9441.944
Overall#4561.8331.833
Innovation#4741.5561.556
Graphics#4771.7781.778
Gameplay#4811.5001.500
Audio#5051.2781.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/hacknorris-code/prism-glider

Game description
generally a mix of a clicker, chrome dino and geometry dash.

Theme interpretation
wave is right in center of screen. basically floor made off a sine function but it's not visible straight at start of game tho (wave gets bigger with time), at least for now

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Comments

Submitted(+1)

Nice colour scheme, it could do with being faster to be more engaging, or maybe getting faster as you play, I assume the blue arrows make you faster? I like the ground being a sine wave idea.

You can jump while already in the air which I assume is a bug. Also a game over screen / menu would be a nice improvement. 

Developer(+1)

*noted*

slow gameplay was intended tho cause i made this game mostly for myself to procrastinate at uni but in same time being able to do tasks so needed to make something in such way i could multitask and not be scared that i left game in random moment that i'll fail…

Submitted(+2)

I like the visuals of this game, especially when the colors change the the sine wave becomes more prominent!  I think you've got a good start to a game here.  The only pieces of feedback I have for you at this point is I would speed up the pace of the game.  Make the items show up more frequently and the sine wave start sooner.  I would also challenge you for your next project to start adding sound effects as soon as you can.  Even just a temporary beep because it's easier to replace a sound already implemented than go back and try to implement sound later.  Sound is the most bang for your buck you can get when it comes to game feel and even a generic sound that doesn't quite fit is often better than silence.

Awesome job!

Developer

audio again haven't loaded? try in firefox (at least at me works in firefox)

and yep, meant this game to be chilly for people to not be afraid when leaving game for 5 minutes if someone else calls from other room at home or something…

Developer

*and in worst case whitelist github pages for autoplay (cause actually itch iframe is double iframe for gh pages…)

Submitted(+1)

Neat idea for a wave-themed game! I really like how the wave slowly evolves and I think it would be cool if this behavior affected how the player moves, like getting some boost when sliding down and losing speed when going up. At some point I played the game making no air jumps and it was cool because I had to time it right to avoid the spikes. The music is amazing. I would suggest adding some sound effects (at least for jumping and coin collecting). And I appreciate the color changes!

Developer(+1)

yep, wanted to add exactly these things (various speeds, more audio, fixing jump cheat, possibly speeding up with levels and making speedup/slowdown "booster" work, etc) too but in 1 day it was impossible to do it bugless and if i make bugs it's mostly making things literally unusable and then i'm fighting days if not weeks to fix such so i decided to not do it. 

thanks for comment, wanted to also add different audio for each level but also time didn't allowed :)

like if i started it earlier and got that idea earlier it'd possibly be in game but like… started doing too late…

Submitted (1 edit) (+2)

The concept is cool, but in execution there doesn't feel like there's much going on?

  • The music I see in the files doesn't seem to be playing properly, at least not consistently; I managed to get it to play once after a page refresh, but couldn't replicate it.
  • There's no feedback for any of the pickups/obstacles, and I still have no concrete idea of what the arrows do?
  • You can kind of just hold W and hover over everything entirely. Based on the jittering, I'm assuming you didn't filter for the keyboard "echo" thing that automatically spams the key for the user when held. Even then, the ability to just re-jump mid-air kind of trivializes avoiding the obstacles. While trying to ignore both of these, I still didn't find the game noticeably ramping up in difficulty despite reaching some of the larger waves; the jump timing just kind of felt the same no matter what?
Submitted

Nice submission! Game is simple and effective. Don't know if there was music or not, checked your GitHub repository and you've credited music but it did not work for me. Could just be my machine though. Keep up the good work.

Developer

audio is generally only from html, not js. i use firefox, maybe chrome or safari is here an issue, idk…

Submitted

Nice work. Continue to grow and improve.

Developer(+1)

will try, thanks :)

Submitted(+1)

Pretty straightforward little game. I liked the changing color palettes after some time. I think the sine wave could've maybe changed its intensity more rapidly/often, or done so with some sets kind of rolling through like ocean waves, giving you little hills and ramps to kick off more often to break up the monotony, plus I'd suggest ramping up the difficulty once the player gets the hang of things. Man I'd love to have a hoverboard though. Ever since Back to the Future.

Developer

the ramp of difficulty is that bigger waves make it so it's harder to jump over a single obstacle 

practically technically - read if you want: (something like collision box is bigger, due to reason of angle translation over sine, it's like you have square and same square rotated over some degree so if you make box over two the second is bigger even if it's still same square, like that: https://imgflip.com/i/advi5v )

but yeah, after jam will update algo to make waves yet bigger, possibly less predictive and to make items appear quickier

yep i'd also like to have a hoverboard (who doesn't?)