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Pretty straightforward little game. I liked the changing color palettes after some time. I think the sine wave could've maybe changed its intensity more rapidly/often, or done so with some sets kind of rolling through like ocean waves, giving you little hills and ramps to kick off more often to break up the monotony, plus I'd suggest ramping up the difficulty once the player gets the hang of things. Man I'd love to have a hoverboard though. Ever since Back to the Future.

the ramp of difficulty is that bigger waves make it so it's harder to jump over a single obstacle 

practically technically - read if you want: (something like collision box is bigger, due to reason of angle translation over sine, it's like you have square and same square rotated over some degree so if you make box over two the second is bigger even if it's still same square, like that: https://imgflip.com/i/advi5v )

but yeah, after jam will update algo to make waves yet bigger, possibly less predictive and to make items appear quickier

yep i'd also like to have a hoverboard (who doesn't?)