Haha yes the game is difficult which is something I realised while developing. Initially the game had 5 lives, but I thought that would be too hard for a new player so I doubled it! Glad you enjoyed the game.
YoloArts
Creator of
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Thanks for the feedback :D
Can you describe the issue you're facing with more detail? I don't think I have came across the issue where the QTE does not work, at least not anyone that I have seen that has played the game has faced this issue.
I would love to upload a desktop version so that you can try download the game, but adding changes to the game is disabled until the voting period ends.
Thank you for your feedback :D Simpler Times = Return to MONKE!
We tried balancing the amount of enemies with the player's attack power and found it to be easy to beat, but not boring to beat. The game is not challenging by any means, but a sense of danger was what we were going for with the enemy count. Some stages required different strategies to beat, and good timing of your abilities.
Hi I've encountered that bug before. I am actually not sure why that happens. My suspicions is that when you die on the modern stage, and replay the game, only 19 enemies spawn. I am unsure as why that is the case, as it works fine for every other era. If that happens to you, just refresh the game 😅
Hi thanks for playing the game and giving us your feedback!
To reply, yes we used multiple different assets for the different eras. That was done to save us a lot of time 😅
As for the main character killing everyone, they just REALLY REALLY wanted to return to simpler times 🤣We made the story goofy on purpose.
The artwork and visual style are great. But damn I am absolutely trash at precision platformers. The dash mechanic reminds me of playing celeste. I felt that when dashing for the green orbs, I had to be too precise or I would end up failing the jumps. I wish the hitboxes were larger on them. Otherwise this is a cool submission.
Hi I left a rating on your game with a comment. If you could try my game and provide feedback, that would be appreciated👌: https://yoloarts.itch.io/return-to-monke
Hi this game is cool! Reminded me of playing asteroids, that I went and played it for nostalgia.
Feedback:
Left click for shoot and arrow keys for movement feels uncomfortable. I suggest remapping the controls to something more conventional (wasd for movement, left click for shoot) or (arrow keys to move, space bar to shoot) etc.
Could not figure out what the "Load" bar meant in the top left.
The amount of asteroids is crazy 😭
Overall great submission and brought me nostalgia. Good work.
This is a cool game! I wish the upgrades came more often since the difficulty rises really quick. That way I would be able to check out more of what upgrades this game has.
Also there should definitely be a short description on each of the upgrades so I know what they do. I selected EMP pulse but I had no idea what that did. (fill huge blank areas underneath the upgrade names)
Overall a solid game :D
Hi I tried your game. Its pretty cool. I had the same problem as MincDev that I did not know how to kill the flower boss. I think using audio and creating a clearer visual that the boss is vulnerable will make it easier to tell the player that they need to attack now, coz i spent a lot of time attacking the boss and getting damaged for being too close. I also think some background music would help the game more as it feels lifeless without it. Nonetheless, cool submission!
I played your game. Its pretty cool.
My team also did a game with monkeys, so if you like monkeys: https://yoloarts.itch.io/return-to-monke





Beat the dev's score!
Loved this submission. The theme interpretation was creative and unique! Had a lot of fun playing this, that I played it twice :D 



Ah yes the good ending...