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YoloArts
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Creative game. Had a fun time causing chaos. Took a while for me to realise that you could leave town but I found out how and started getting eaten by the foxes lmao!
I think the game might need a full screen button since the main menu looks a bit cut off. Other than that the game is fun and enjoyable. Good work!
Cool game! I got pretty far. Is there a boss?

Feedback:
Might wanna take a look at balancing because I feel like I level up faster than I take damage. I was purposefully taking damage and not dodging because I knew that I would not die since I would level up before that.
That's just me nitpicking at a detail I had while playing.
The abilities were fun. I liked the water ball and poison trail. Some abilities felt too similar to each other though and I had a hard time differentiating them from each other.
Overall a good submission. Great work!
Congrats on your first game jam! The art and color palette was great, capturing the aesthetic of clouds perfectly.

Here is the feedback I have for the game:
I liked the levels but I think a way you could make exploration more interesting is to implement "show" instead of "tell". Some examples would be to allow your player to discover parts about your game (by making the level design obvious) than explicitly telling them what mechanics do (like collecting shards).


Some examples I'll point out.
Instead of "easy and hard path", you could use color, shape or even images (like a sign with a skull) so that the player can feel like they're in control of the exploration and discover things.
This is just me nitpicking at details but the game is fine as it is. Great submission!
https://yoloarts.itch.io/attack-on-tiny
It would be much appreciated if you could try Attack on Tiny!
my discord user name is yoloarts

Cool game! I liked the hand drawn into for the game. The story was funny.
For feedback:
The objectives felt similar too similar to each other. Picking up eggs and picking up milk felt like the same objective so it would be nice to include a mini game or tasks to get these items to provide more variety for the player.
I lost because I did not have logs. I found it weird that I needed to do the tasks in order when I CAN achieve other objectives, so if they had to be done in order the map should enforce this so that objectives are achieved sequentially. It didn't bother me too much so its not a huge deal.
Good job on this submission!
Thanks for playing the game! I'm happy that you thought that game was yummy 😊
Regarding the unit limit, I decided to keep the game short as I knew that it would get repetitive if the game was much longer. If I ever plan to expand this game beyond this, I'll consider a more dynamic unit deployment system. Thanks for the feedback!
The art looks great and I liked the character design for the different shrooms :D
Something I found tricky was how I couldn't react to how fast the attacks were coming at me. That may just be skill issue on my end but I think if the attacks had a specific colour indicator, I would know whether to prepare a melee dodge or a projectile dodge. Some extra time to react would be nice.
Other than that I enjoyed your game!
Hi I left a rating and a comment on your game! It would be cool if you could rate my game:
https://yoloarts.itch.io/attack-on-tiny

Hi thanks for playing the game! I made the game in 5 days. The leader board was one of the coolest features for this game so I am happy you found that nice :D
When levelling up, you can hover over an upgrade and it tells you what the upgrade will do. Most upgrades improved the units that you deployed and allowed them to deal more damage, shoot faster etc.







Had a great time solving those puzzles. Great work!








