Wow, this is an incredible game. The core game loop is very fun, and I quite enjoyed becoming more powerful as I purchased upgrades. The game is incredibly polished. My only nitpick is that the game over sequence could've been shorter. Great job!
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Echo Fisher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 4.000 | 4.000 |
| Overall | #15 | 3.952 | 3.952 |
| Graphics | #23 | 4.095 | 4.095 |
| Audio | #27 | 3.762 | 3.762 |
| Innovation | #46 | 3.667 | 3.667 |
| Theme interpretation | #50 | 3.810 | 3.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/NotExist4Ever/Echo-Fisher.git
Game description
This is a game inspired by Gold Miner, but trust me, the experience is truly unique— Because you can't "see" a thing.
Use your radar to detect the fish, predict their trajectory, and strike with precision. The game features upgrades, a combo system, relics, a shop, and even 3 beautiful unlockable illustrations!
Trust me, it's a blast to play. And most importantly... the cat is adorable, isn't it?
Note: Once you unlock [Aiming], please hold 'W' to aim and release to fire. Please forgive me for not having enough time to create a proper tutorial for this mechanic!
Theme interpretation
When I saw the theme "Wave", I immediately thought of a mini-game I once played where a bat uses waves to navigate. Inspired by this, I wanted to create a game where players detect invisible objects using wave signals.
After some prototyping, I decided to combine this concept with the core gameplay of Gold Miner. However, to better fit the theme and increase the challenge, I replaced static ores with moving fish. This decision ultimately shaped the rest of the game's design






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