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DevDolphin

117
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A member registered May 11, 2025 · View creator page →

Creator of

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The dev is still learning. Maybe you could learn how to give feedback too.

Such a relaxing game :) Good job!

Nice Cover. I thought the game yould look like this, but I ended up being disapointed. The Art style is ok, but the character controls are to bad for a platformer.  Condiser addind features like CoyoteTime, Jump buffering, variable Jump height and please adjust the physics (= player falls quiker).

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Hi there, I wanted to rate your game for the GMTKGameJam 2025 but unfortunately, I didn't have the time to rate it during the rating period, so instead I want to share my feedback here

This game has amazing SFX and a nice look. The gameplay felt intuitive and I quickly understood the game. The idea of using dice rolls in combination with poker hands isn't something new, but once I discovered that the game has roguelike elements similar to those in WordPlay, I knew this game would be great.

As for aspects that can be improved on: I would like to see options that aren't just positive for the player, but offer a risk/reward situation. Example: +3 multiplier for Pairs, but Singles don't give points anymore. Another minor complaint I found was these Pop-ups with text like " Higher". They were so quick I was barely able to read them.

Overall a solid game worth 5 stars. I had a ton of fun playing it.  :) (I updated my game by the way)

Nice game. I also saw your video. I especially like the sfx of the game. 

funny and cool game!

Fantastic game, fantastic art and sfx. I really like the overall setting of the game. Good job, this deserves 5 stars in each category!

Nice idea. I found the controls a bit hard. It would be nice to not just use Shift for pull but for example the mouse or another key on the keyboard.

The game was a bit buggy, but I still enjoyed playing it.

cute idea

I like the transitions and the artstyle in general. Just 2 aspects that can be improved on: 1) Let players jump with space 2) Some gaps were so tight (1x1) that I couldn't finish the stage on the right side.

Nice short 2player game for a 1st jam :)

Well, I wish there was sound. Also: Maybe don't start with the highest speed. When I 1st started the game, I was like "What's happening here...". 

Some weapons are a bit to powerful and sadly, there is no sound, but otherwise a decent game.

Not the most original idea, but the level design in this game is pretty good. The tutorial was also quite good. There was 1 aspect I didn't understand: When I walked against a door and later the recorded version of the player made my previous move, I expected the blue player to remain at the door, but actually, the blue player went straight through even though I previously couldn't. 

A great game. I gave 5 stars in Creativity and 4 in Enjoyment. Good job!

Nice graphics, but I would change a few things: 1)Add sound 2) Change the door sprite or add light to the door so players know where the goal is 3) The 1st platform in the 1st room should move way slower.

So short...

What does it have to do with loop? Anyway, fun to play and cool artstyle and audio!

A rather good game for a 10y old. Some improvements: 1) the players shadow kind of odd. 2) Comunicate to the player that they got a new weapon (for example by a SFX). 3) The mouse sensitivity is too high. Lower it.

Cool game, but consider adding a timer tick/ heart goes sound, because it took me a while to understand that my hearts are going down. In general, more sounds would be nice.

I like the design of whatever is watching from above. Nice game :)

I encountered a bug where the player rotates. That was funny. Otherwise a decent game, but you're definitely not the 1st one to come up with this idea.

A unique, but cool artstyle

I enjojed playing this a lot. Just some minor improvements: 1) Display Health with hearts instead of a number 2) Animation for the wizard would be nice. Also: Add particles to make completing a loop even more satisfying. 

Great concept! I like how you are instantly forced to use the game's main gimic. A great tutorial and a nice game :)

The art is great. But I would change the gameplay. It can be quite frustrating to find the solution to a puzzle only to be reset in the next second and needing to walk trough the whole  maze again.

Short, but the art and especially the music is fantastic. I just don't get the loop aspect. Would be nice to have a unique mechanic. And one extra piece of feedback: Change the button sprite. Right now, it looks to much like a plant.

Good music

This game is a well designed rhythm game. Well done :)

Nice game and one of the better platformers I'ver played so far. Good job!

Very cool game. I even finished it!

Satisfying and well executed. It's no problem that the game loads for a while, I had lots of fun ;)

Amazing game and a really clever interpretation on the theme. One of the best puzzle games I've seen in this jam. Good job!

Great idea, but a tutorial to explain the goal of the game would be great.

A cool game, but short game. I gave 5 stars on Narrative and Creativity because this game is such a unique interpretation of the theme. I didn't see any game like that before.

Could be me XD. Fantastic game :)

You game idea is good. I would increase the radius, because I struggled a lot to catch flies. Also make sure to add an image of each fly type in the tutorial, that way, players don't have to guess what flies to catch. Still a nice game overall.

Great game (I even managed to survive the 5min)  but I found a lot of minor and medium flaws:

 1) 1st and most importantly: The performance. Your game lags a lot. It was still playable, but please fix these fps drops when the explosions hit. 2) The controls feel a bit unintuitive. Maybe this was done on purpose, but if not, consider improving the controls of the car. 3) You should swap some texts in the upgrade menu to icons. Mana for example could get it's own icon. You should also add a small tutorial explainig what mana does and how to obtain it (that last part wasn't that clear to me). 4) Add background elements, because in my playthrough, I somehow mamaged to get to the edge of the world and I could see nothing under me. 5) Finally, a cutscene to give the player a reason to survive would be nice. That way, a lot of questions can also be answered.

Overall, a funny and fast paced but super cool game, with a bit of room for improvement. Good job!

Thanks for the feedback :) . If I had more time, I would have actually implemented a settings menu with a slider to control the "step speed" of the player.