Is it possible to make something like this in game maker???? I really love the aesthetic
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Gnorts VS The Greylenoids!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.182 | 4.182 |
| Visuals | #4 | 4.682 | 4.682 |
| Entertainment | #13 | 4.045 | 4.045 |
| Theme Use | #17 | 4.182 | 4.182 |
| Duck | #34 | 3.591 | 3.591 |
| Creativity | #35 | 3.909 | 3.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- When I originally saw an email notification saying you joined the jam, I went "no way..." This jam was made for you. I don't think there's anything I can say that you don't already know. Thanks for joining! This was a real treat to play!
- Absolutely oozing with style. Perfectly fits the retro aesthetic. Challenging but not too frustrating. Very impressed with the level of polish this has, even right down to the cutscenes
How does your submission fit the jam's theme?
Run, jump, and shoot through Grey Leno's twisted digital dimension!
Comments
Wow, the vibe is unreal man, really liked the game, it's most likely the winner of this game jam :P
Very cool and polished 2.5D platforming shooter!
Audio cues are on point and the music is great.
Love the art and the story leading into the gameplay too.
I kept hoping there'd be some kind of homing missile upgrade because I was so bad at running and gunning lol, but I did beat Leno on my first playthrough without running out of lives, so it wasn't too difficult for me in spite of my skill issues.
The minimap helped me a lot. It's not a big map, but I kept getting turned around anyway so including it was definitely a wise choice.
Overall, great game and congratulations on making a cool shooter!
How did you guys manage to make it look so good in only one week?!
Props to you guys, it's genuinely stunning!
Incredible visuals! The modeling and music are top-notch, and the game’s controls felt very natural and intuitive! Everything here just feels really well polished, lively, and fun, and it’s incredible to see so much work put into this in just a week’s time! Really great work!
Really awesome art style, I'm impressed by the art for the intro, tho the controls feels rather floaty and the falling speed is pretty broken, like I fall faster if I just fall down from an edge without jumping, and the boss fight took a little too long but was glad I that it didn't restart after a death.
Really love the PS1-style visuals and CRT look, it gives the whole game a wild late-night TV vibe. The explosions and effects look super punchy in the screenshots and GIF – feels like it must be very satisfying to play.
Hi! I played your game and wanted to share some feedback.
I really enjoyed the old school 3D visual style, the post processing looks great and gives the game a strong identity. The story cutscenes look stylish and very polished. The game also reminded me of Metal Slug especially during weapon pickups and defeating enemies. The music fits the overall tone really well and adds a lot to the atmosphere.
As for the downsides I think the heavy blur from the post processing might be uncomfortable for players with weaker eyesight since it can be hard to see what is happening on the screen. The enemies also hit pretty hard during the first encounter while the player cannot do much until they find another weapon.
Overall the game left a very nice impression. Thank you!
I enjoyed it, loved the intro art and music. only issue was it froze on game over.
did you make your own crt effect? i liked the way it looked
(Repost from my comment left on the game's page)
Definitely a very cool side scroller shooter! I do think the game should let you run and shoot if you hold down the shoot button like in Metal Slug instead of making you sit still, and I feel like going back to the pistol after you're further in the level is a bit rough.
Thank you! We did some light playtesting and found that being able to aim at some enemies (like the turret head) was hard to do while moving so I ended up foregoing the Metal Slug route and leaning more Earthworm Jim where you sit still while shooting. But I can see it being preferential. Yeah for the boss I definitely should've had some more pickups spawn during the fight!







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