Agreed
Samuran
Recent community posts
I absolutely love how inspired this is from Edmund Mcmillen's work! It feels like a mix of all my favorite difficult precision platformers. My only main gripe with this alpha is that the movement can feel a bit floaty and I feel like that leads to a lot of unfair deaths, especially when trying to pogo off of enemies. You either have to land on them from the side or right on top of them and I have a hard time knowing how high I will jump when trying to hold down the jump button for long enough to not die. I'd give this alpha a 7/10 and I can't wait to see how the finished game will look like!
Accessibility options are always a plus in my book!
In regards to this I would also reccomend adding colorblind options, a font choice that works well with people that have dyslexia as well as options to turn down some of the more extreme visual effects, so that everyone can have a similar experience. There might be something I have forgot to mention but I think that's all of them.





