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A jam submission

BupTVView game page

Bringing the buppets back and running a network!
Submitted by FleshHuman (A.K.A. D99), TEADOP (@teddie_teadop), The Ed — 9 hours, 49 minutes before the deadline
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BupTV's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#254.0004.000
Theme Use#263.8953.895
Visuals#433.8953.895
Entertainment#573.3683.368
Audio#883.0003.000
Duck#942.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the jam's theme?
You run a retro television station full of buppets

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Comments

Submitted(+1)

Very cool game, I really like how thought-out the passive interactions are between the characters, good job guys!

Developer

Thank you! The buppet effects were all put together in a document by Edo and they put some extra thought into making sure the game would be balanced when combined with the other game mechanics. I'm sure they'll appreciate the feedback!
Thanks for playing our game!

Submitted(+1)

This was really fun! Took a bit of a learning curve and definitely required I paid attention to the buppet descriptions, but after a bit of playing I was getting good score multipliers. I loved the use of the theme and all the different buppet types. Music was great too!

Developer(+1)

Thank you so much!
I have not played your jam submission yet, but I am a fan of some of your other work! I really liked Late Homework and The Moth Inside Me.
Also, I was low-key taking notes on your itch profile and googling how to make my own profile page look less... default.
Needless to say, it's very flattering to be complimented by a seasoned Vinesauce-adjacent indie game dev!

Regarding the game we made though:
Yeah, the learning curve is something we were kind of worried about as a team, but I think the tutorial really helps with some of that. 🤞
It seems like people are able to get into it with a little bit of trial and effort, so I think we're feeling better about it overall though.
I will pass along the compliments to Teddie and Edo regarding the Buppet art/music/effect balancing!
Thank you again for the compliments and also for playing our game.
I'm glad you had fun!

Submitted(+1)

Really fun and engaging game! I love the visuals and all the charm put into the presentation! It was a little tough figuring out the best strategy at first, but I think after playing the game for a while I had a much better idea of the types of Buppet synergies that exist, and where and when to spend my money. It was almost stressful thinking about what to do in the later levels, but I think that made it all the more satisfying. I also appreciate giving the player the ability to get money in exchange for popularity, which I think is a nice balancing tool that helped save me a few times, especially for rerolling Buppets on day 10. All in all, awesome work!

Developer

Thank you so much, I'm glad it landed with you!
The difficulty balance is a little up in the air atm, but we did put a good amount of thought into how to make it challenging but not too hard.
There are some obvious synergies and some less obvious synergies, but Edo really took the lead on balancing them out and I'm glad their ideas mostly came to fruition right at the end of the week!
The advertisements are actually one of the last few things we added and although they're definitely required for balancing purposes, we did originally plan on a much more robust advertisement system with like 5 different types that had different effects besides just swapping popularity for money. I was pretty sleep deprived and didn't have the energy to really do that system justice, but that's just how the jam sticks. ¯\_(ツ)_/¯ The version of advertisements we ended up with is one of the things we had to scale down in the last day or so of development time, but I'm glad we could still make it work in the version of the game we eventually arrived at. 

Submitted(+2)

very interesting gameplay. one of the games I stuck to play longer of the whole gamejam!

Developer(+1)

That's a very good sign for the game we made! I'm glad you liked it and thank you for playing :)

Submitted(+2)

I have defeated the audience and become a Buppet GOD

Developer

Congratulations on beating the game! :)

Submitted(+2)

This is a really neat idea! A bit overwhelming at the start with the tutorials, but after messing around I was able to understand what was going on. The menus/UI are done well, and I'm loving all the buppet designs.

I think the farthest I made it was Day 8; is there any ending to the game, or is it just seeing how far you can make it? Great stuff either way, I could totally see this idea be expanded upon.

Developer(+2)

Thank you so much, I'm glad you like it!
Teddie, the art person on the team, had a bunch of fun designing all the Buppets, so I'll pass along the compliment :)

FWIW, The win condition is getting past day 10, and there's a little "you win" screen if you make it.
It's a little tricky to win, but it can be done and has been won by at least 1  confirmed person (so far) outside of the game jam team.

I could also see this being a full game with some work and expansion, but that would have to wait

Submitted(+3)

Really cool concept, I love the idea of juggling shows and little Buppets while trying not to drown in debt. The presentation and intro already sell the fantasy of running a weird late-night TV station. It was a bit overwhelming for me at first to understand all the info on screen, but once I got the basic loop it felt very satisfying to play.

Developer(+1)

Thank you so much!
I'm glad you were able to eventually get into the flow of it, but I can completely understand having some trouble with it at the start. 
Our game is mostly played inside of UIs which can be a little overwhelming, but we were definitely hoping it would be fun after getting past the tutorial and first few days.
Regardless, I'm glad you found it satisfying, and thanks for playing! :)

Submitted(+3)

Great game, I really liked the intro at the beginning. I haven’t played anything like this before, so it felt very unique and fun for me!

Please check out and rate my game as well^^

Developer(+1)

Thank you so much, I'm really glad you liked it!
I'll be sure to play and rate your game as well :)

Submitted(+2)

Really creative idea!

I'd only wished I could keep more  Buppets so that I wouldn't have to buy a new batch every other day...

Still, I love how it looks and I'd be down to try a full fledged version :D

Developer (1 edit) (+2)

Thank you for playing, I'm glad it turned out as creative as it did!
(Sorry in advance for the wall of text)

Everyone on the team had a different dream game, and we kind of mashed them all together (also cut the scope a bit) and made a small version of all of our ideas combined!
Totally agree on the Mubbin limit though! Having played the game a lot while implementing it, I also felt like I really wanted to keep more Mubbins around than I was allowed to, but for difficulty/balance purposes I think it has to be three.

We're adding a few post-submission QoL improvements for now (Some last night, some more in a day here) but I don't know if we'll do a more full-fledged version. I can't speak for the rest of my team, but I personally try to avoid doing significant post-jam work on stuff because I want the game to stay representative of what I was able to do in the timeframe of the jam at that point in time. This is my first game-jam with a team though, and if they want to improve it further, I would probably oblige since they may want to showcase their development differently.

In terms of what could be in a "full-fledged" version: There are a few systems that we didn't have time to implement, and in terms of core-gameplay, the end-day score screen is the most in need of polish. If it showed more details to the player about the score, and built up the score reveal with more SFX and dramatic effects, than this game would almost certainly shine a lot more. Also, just more SFX in general when the player is doing things, and better ways of showing information to the player (instead of abusing tooltips) would be on the docket for a more-complete version of it.

P.S. I haven't played your game yet, but it looks super polished! 
I commented with my team about how your game looks like it might be similar to what we were making and so we'll have to play it here as soon as we're done with our QoL stuff!

Submitted(+2)

Thanks for the wall of text! Honestly it's always nice to hear some behind the scene trivia about game development!

And yeah, there are a couple of similarities between our games, but we branched out in two completely different directions, which is great!

Developer(+2)

You're welcome for the many spilled thoughts!
Well that's good to know, now I'm even more excited to see what the game is like!
I'll leave a comment when I get there :)

Submitted(+2)

haven't seen a management style game yet, nice!

Developer(+2)

Yeah, I noticed a lot of games with CRT/VHS filters, so maybe we'll be a little original as far as gameplay goes? 🤞
Either way, thanks for playing!