I did enjoy the game but the speed at which at which it jumps into it is a little jarring. A smooth start is better for the player. Also, the puzzle for hacking didn't really make much sense. That's just my opinion though.
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Neural Override (Gdevelop big game Jam 8)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #35 | 3.596 | 3.596 |
| Fun & Game Design | #61 | 3.404 | 3.404 |
| Overall | #81 | 3.116 | 3.116 |
| Originality & Innovation | #94 | 3.105 | 3.105 |
| Audio | #119 | 2.737 | 2.737 |
| Graphics | #157 | 2.737 | 2.737 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/games/e1736cae-28be-4d36-a183-b9b6e2d36c2e
Comments
The pipe one visually speaking played more as a traditional pipe game than its own thing. The connecting wires puzzle kind made sense but, the pipes did not make sense in terms of tech. you would benefit more from maybe an original combination of the two. They are both supposed to be the wires, aren't they? Look at dispatch and its hacking style. it introduces a layered puzzle style. Obviously, you wouldn't have to make it as complicated as that but make it a little different to make it seem like it's getting hacked. This is more of a hardware style takeover while Neural Override infers that the game will be about using cybernetics to take over things or override them. Excellent idea though!
I also instinctively thought that the drone auto hacker would be throwable. Of course, I noticed afterwards that it was not. The game would be more fun if it was throwable. The concept is nice though. It would also be nice to be able to hack all the drones/automated robots.
fun game turns out i really stink at hacking, but the idea of hacking enemies is amazing, and this was really fun
Really fun game, I liked the mechanic of hacking enemies so they fight each other
WOW, well made. I almost kept playing although I've committed to limiting my time per game. That was really fun and brought me back to when I would play flash games online like "Learn to Fly" and other great online games. The mechanics and combat were really enjoyable. I learned that I can set the time scale to 0 as an event to pause the game for things like pause menus. I'd like to play the things you make in the future too or if you develop this game further.
Cool mechanics and gameplay and the aesthetics fits your game well. good job man.
If you dont mind I would also love to know your opinions on my game, thanks in advance.
Good mechanics, fluid and quick, is really fun play it
Oh this game has pretty fun concept and good execution, good job!
Also if u dont mind, pls give rate and suggestions on my game :D
🌟 Excited to review the game!!!
The concept looks great, Puzzles and the minimalistic animations have such a satisfying impact—can’t wait to see the magic of future updates. ✨
All the best!
wow, good game, i like too much how the gun responses the cursor, i will rate it as very well game, Good job
Fun game, I like the responsiveness of the gun and the puzzles to hack the opponents. Would be nice to have a settings sections in the game for level 2. But we got informed on how to manually hack in level 3 so it was no biggie, good job!
When the "Select Level" screen shows, i don't see anywhere to click. Is it only me?

can you try it in this link
https://dskyle77.itch.io/neural-override
It works on most mobile and pc, I don't know why its blank






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