That was fun. I went back to beat it after I lost. I would say more, but I'm pretty tired right now. I enjoyed that.
Grim Love Games SP
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Hi,
I made a game I'd really like you to play, especially to the end.
It's called "The Eidolon Trials", it's in this jam and can be played from the browser.
It's maybe...a 20-minute play. The main game loop and the Boss at the end are the best features of the game. I don't know if you're still covering games in this jam, but I'd be very grateful and I can publish another version where you could use cheats/hacks to speed-up the playthrough if that is an issue.
Hope to hear from you soon, thanks.
I stuggled to understand what to do at first, but when I used the first butterfly to blow up some hay, that was a nice aha moment. The movement was a bit frustrating and I got stuck on the first level.
I love the art and that there are actual frogs and butterflies in the game hahaha. How many levels did you make?
If you make this more responsive (A little faster movement) and explain things in the game a bit more, this could definitely go on the Google Play Store and I'd also be willing to play again.
https://grimlovegames.itch.io/eidolontrials
Check it out. The mushroom is the embed background by the start button
You can try what I have so far at...
https://grimlovegames.itch.io/frogjam
Unfortunately, I haven't included this ability yet, but it should be available by tonight.
I enjoyed that. It was a bit confusing at first, but once I understand it was rather intuitive, addicting and made me feel powerful.
I was hoping for more levels. Not sure how long the jam was,though.
Unique, cohesive and enjoyable aesthetic. Liked puzzling out the placement and managing multiple resources.
All the games that they made me play before I could play this were significantly less interesting and well made, this stands out to me, but that's not a surprise. Thank you for this experience and another chance to learn.
I'll hold onto the original mp4 video file for a while if you want it.
I liked trying figure out which one to cut with the clues and everything. I felt that there was a like of feedback, not much "juice", no sound if you won or failed and not even a different screen indicating a different result.
The clipboard starting the level is a nice touch instead of struggling to figure out what to do. You added a nice variety of wires and layouts, well done.
I like rhythm games, so I was happy when I realized that's what this was.
There were issues with important information clipping off the side of the screen and the mouse cursor being gone between levels so it was difficult to select the options I wanted. Ended up on the first level 3 times in a row and ended my run.
The parry felt gratifying to achieve.
Did feel as though the movement was a bit slow, maybe having it be like patopan, where successful presses increase momentum.
When I got the controls figured out a bit better, I liked spamming the gun on enemy and then blocking. That felt like it rewarded skill.
Wow, I really enjoyed that. Calming because of the music and tense because of the increasing difficulty. The use of time as a multifaceted resource is great, nice risk/reward decision making involved.
I used to enjoy playing plants vs zombies and this evoked some of that for me. Very well made game, although I did have some issues with my computer slowing down quite a bit.
Hey, thank you very much. That means a lot.
I'm very happy you took some time to play this.
I'd absolutely love it if you play the game I've spent the most time on and consider my best.
https://www.newgrounds.com/portal/view/1027162
"My First Fish"
There's a logging minigame, beavers, hats you can buy and wear, a fridge you can store fish in and most importantly...some scary events and cutscenes.
It's on Newgrounds because the game is waaay too big to publish here to play on browser and I have an even bigger and better update coming out soon, once I fix the bugs I created. More horror, tons more hats(like 8 different colored berets). You can battle a whale to catch it and... other interesting stuff I really don't want to spoil.
💗I love the atmosphere and the gameplay idea of collecting resources to repair the ship.
😁The giant bug scared the crap out of me and I didn't know I could run until I just tried the button.
😣It was confusing, and caused me to panic, when I started the game and was trying to read the tips on the top right while my oxygen was depleting. Maybe having a seperate opening screen or a layer that pauses the game while you read these things would've alleviated that. Or that's part of the design like dark souls, but it can frustrate.
😖There were some serious issues with the Audio and I was confused on how I was repairing the ship. I would just press the repair button and hoped it worked.
😕The turret looked really cool and made me feel powerful...until it didn't kill the ant or even seem to affect it at all.
😎🤯😱The screenshot of an astronaut staring into a blackhole is very good art and emotional powerful and striking. That's a great image.
As a rule, I don't download games from this site. And have been using Nvida to play games on steam.
I'll check out your other games later, even freed up an hour of Witcher 3 to try yours and other creators games.
Looking forward to it. I am pleading sincerely, make this playable in browser. For me and all gamers.
跟大家報告一下情況。我最終退出了遊戲創作挑戰賽,因為我不想一邊學習新的引擎,一邊還要嘗試加入中國/台灣元素。我很期待了解更多文化,也計劃在新加坡生活,那裡很多人都說普通話,但我希望以更輕鬆的節奏學習引擎,這樣既不會影響我的工作,也不會給我帶來太大的壓力。
I'm native English speaker.
Just to update you. I ended up quitting the jam because I didn't want to learn a new engine while also trying to add chinese/taiwanese elements at the same time. I look forward to learning more about the cultures and plan to live in Singapore, where many people speak Mandarin, but I want to learn the engine at a more manageable pace that doesn't disrupt my work flow or put too much pressure on me right now.
I didn't realize what the goal was, maybe I just didn't pay attention enough to the dialogue. Having text that is differently colored and moves/animates could help bring attention to the important ideas. I love the elegance of this game and how much personal goby has. The transition to the end screen is nice too, although there seems to be an issue with sound artifacts and timing. This is much more of a cohesive experience than anything I've made recently and not a typical game. I think if you posted this somewhere you'd probably be able to get quite a few plays. Almost calls to mind the energy of Katamari Domacy for me.










