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GrimLoveGames

105
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3
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3
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18
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A member registered 95 days ago · View creator page →

Creator of

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Will there be rankings for our games?

Very cool aesthetics, camera movement, atmosphere and all-around style. Sometimes I felt like there wasn't enough feedback for my actions, such as in the combat not having animations. I'll probably borrow some of your design choices for future games, particularly the red fog-o-war and the shifting camera, it was very dynamic and cinematic.

That was fun. Going through all the text between failed attempts could've been a bit faster, but it triggered my drive to succeed and feel competent, so I was willing to wait. Felt like a concentrated interactive experience, not diluted by random stuff added. Well done on your jam game.
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Very cool. The controls were a bit touchy, but I spent more time playing this than many other games in the jam. Engineer for the win! Engineer shattered his spine carrying the team.

Thank you sir, your positive words are a great boost. I'm about to try your game again, now that I understand what to do. Excited to play. I like games like Door Kickers and SAS Zombie Assault for android.

The artwork and menus look awesome. Great work.

Hey, 

I wasn't able to run the game correctly. It wouldn't progress past the character select screen (I chose assault).

It could be because I'm on a chromebook, though. Thought I'd just share this info with you.

Very cool atmoshphere and game concept. I was a bit confused on what to do. It's cool figuring something out on my own and the sense of accomplishment that comes with that, but it is a tricky thing to balance. The sharks were scary haha.

The aesthetic is very cool and looks nice. Polishing would benefit the experience, searching for and removing bugs. Thanks for this game, sorry about the lack of sound in the video.

Uhhh, very unsettling...but also interesting and a bit reminiscent of Delta Rune.

The full game as of right now.
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Here's the full game. Skip to 9:12 for the ending. I moved the giant log closer in an updated version I haven't released yet. The job is doable, just very very strict on positioning and timing...bad design.

The game is glitched, I'm fixing the bugs now so it's playable after the jam. I'm also uploading an edited video where you can see full gameplay or skip to the end to see how the game ends. I reccomend seeing the ending if you played the game, it gives closure to the story...plus it's nice, I think.

I really enjoyed that game, I wanted to keep playing and might at some later time. Very different from everything else I've played in the jam so far and I enjoyed the combat mechanics. Maybe battles that are a bit faster at the start of the game might be good, but how it was would just lend to it's own style. 

Loved the character art and the game concept. I felt restricted in the gameplay though somehow, hard to describe, maybe it's the short timers in the first few levels. The sense of atmosphere created by the art and sound pulled me in, I felt immersed in that world and the memos were a nice touch too. Great job  creating a sense of place. I'm glad you rated my game and I got to play this.

Thank you, thanks for playing!

Yeah, I'd love to play your game!
Glad you enjoyed it!

Loved the art and the animations. Was a bit confused about what to do in the game. The art, really, I can't explain enough how unique, eye-catching, interesting and just plain great it is. That's a style all your own and very...well it pulled me into the game and made me want to play it just out of a desire to see more of the art and what the characters would do.

The labyrinthian environment made the game fun to explore and added to a sense of mystery just around the corner. I liked the combat and cohesive art direction. Didn't know how to progress at times or if I could and the mouse sensitivity was a bit high leading me to get confused and some motion sickness. It was like an Eldritch slenderman experience...Would Slenderman be considered Eldritch?

The art and mechanics are beautiful, interesting and fun to interact with. I liked how the other tentacles move to help carry things across the entire length of the counter. The opening newspaper clippings is such a simple idea, but added tons of humor and made the world seem more inhabited and full. I just struggled to know what to do at times, that might just be an issue with me, but in-game instructions could've eased my skill deficiency a bit. Thanks for this unique experience, hope to see what you come out with next.

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Very strong horror experience. When I looked up and saw the moon it startled me and I flinched IRL. Well done on the art direction and atmosphere. Didn't know how to use some of the items in the game. The game was a bit laggy at times.

Cool mixture of art styles, really popped.

That was captivating and very well made. An experience I'll never forget. There were minimal game elements though, but, BUT, it left a strong impression and would go great with game elements. Well done.

Very well made, there were a lot of small things I noticed that I'll emulate in my future games. 

Fun to play, interesting to look at and it taught me a few things about game design, thank you.

The art style and the 8-bit retro music was awesome. I liked having a gun skill, how do I aim up, though?

Reminded me of Spelunky, if you develop it further I'll play it again. Have a nice day.

Amazing art and cohesive style. There was humor in there too, I'd be more specific, but I don't want to spoil anything. The main menu made me think of the Pip Boy or BioShock. The Eldritch artwork make me think of Fullmetal Alchemist too. I did struggle to survive for more than a minute, though, any tips?

The slowly encroaching circle inspired dread, well done. Simple and powerful.

Enjoyed the boss rush-like experience, I think they had several stages where the AI reacted differently. A bit too much HP per enemy, I would've battled more if it didn't take quite as long. The logo with the ship helm looks nice and strengthens the theme.

The concept was interesting and I like the story in the description. If it was in the game, that would've immersed me more. The lack of control over the character in the game was frustrating, but hurling through space is a fun idea and I like seeing the astral bodies and black holes.

Really solid art direction and sound design, it was cool to hear the buzzing sound of the light bulbs and added to the horror atmosphere of the seemingly abandoned hotel. The random paintings on the walls also contributed to the vibe.

Love the art and the interesting name. 

The SFXs were a bit sharp though.

Very true, I didn't incorporate the themes well enough into the game.
Thanks for playing, I'm glad you liked it.

Kitsune transformation into a nine tail fox and easter egg dragon.

Did anyone see that you can transform into a nine-tailed fox and summon a dragon?

If the boss "Musashi Myamoto" kills you, you'll float into the air, shaking, transform into a fox monster and nine tails will appear one by one, with flames on the tips of each tail that stay there (like a charmander).

If you knock Musashi or his corpse off the side of the cliff, a dragon will appear and roar.


j.g.ramosbaez@gmail.com

GRRRIIIIIIIMMMM here! HOOOOOWWW THEEEE HEEEEECK AAARRREEEE YAAAAA!

Would you be willing to use Google Chats instead? I rarely have discord open,  but I always have my gmail up and we can easily use the rest of the Google Suite, particularly Docs and Drive, to collaborate.

You want to work together to make a game with a strong narrative? 

Do you have anything written that I could read? 

Doesn't matter if you don't, I'm just curious.

That was the cutest game I've probably ever played. At first I was confused as to what the roomba was for and then when I figured it out I liked seeing the cat sitting on it like King or Queen being carried by the...I googled it.




That was intense, funny and very cool. I liked seeing the Eiffel tower or similar structure in the city and the explosion on the kaiju's every step was funny and added to the awesomeness.

The art is very good and being the red ranger is loads of fun.

Thanks for that, I had to yank my headphones out before it caused permanent hearing loss.