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GrimLoveGames

117
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3
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A member registered Sep 29, 2025 · View creator page →

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Very cool 3D art. The island setting was nice. Had some trouble controlling the camera and I was unsure of how to proceed or what I was supposed to be doing.

I like the music and the blocky 3D art. It was fun having floaty roller blade-ish movement. Good job creating a peaceful little town.

That was very relaxing and helpful. Perfect timing too, I needed that. Thanks and great work with developing a novel concept.

The score counter, score multipliers and being able to see the stack of incoming tiles are all well done and really started to get me hooked on reaching the next special tile and multiplying my tile's score. Well done, the music and presentation is simple, direct and easy to understand and approach...intuitive.

That was interesting and the visuals created a friendly game atmosphere. I got stuck at the part that you saw me end the video.

Very well made and unified vision. The nontraditional credits was very cool, surprised and delighted me. Well done.

That was fun. Reminded me of Pacman, but seasonal. Looks like there was a lot of content and more things to do. Well done making a game with so much to it.

Cool dialogue and expressive character icons. I didn't know how to proceed. What happens to Remi?

I really liked the voice acting in this.

Very nice aesthetic and great choice of music. The game seems to have a  lot to it and tons of content. Too bad I couldn't keep playing it as I should play other games in the jam.

I really enjoyed the atmosphere that the game created and the 3D environment looks great. The text generated from something in the attic made me laugh, well done, subtle humor.

I'm using this for a game jam game called Uroboros Legacies.

Will there be rankings for our games?

Very cool aesthetics, camera movement, atmosphere and all-around style. Sometimes I felt like there wasn't enough feedback for my actions, such as in the combat not having animations. I'll probably borrow some of your design choices for future games, particularly the red fog-o-war and the shifting camera, it was very dynamic and cinematic.

That was fun. Going through all the text between failed attempts could've been a bit faster, but it triggered my drive to succeed and feel competent, so I was willing to wait. Felt like a concentrated interactive experience, not diluted by random stuff added. Well done on your jam game.
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Very cool. The controls were a bit touchy, but I spent more time playing this than many other games in the jam. Engineer for the win! Engineer shattered his spine carrying the team.

Thank you sir, your positive words are a great boost. I'm about to try your game again, now that I understand what to do. Excited to play. I like games like Door Kickers and SAS Zombie Assault for android.

The artwork and menus look awesome. Great work.

Hey, 

I wasn't able to run the game correctly. It wouldn't progress past the character select screen (I chose assault).

It could be because I'm on a chromebook, though. Thought I'd just share this info with you.

Very cool atmoshphere and game concept. I was a bit confused on what to do. It's cool figuring something out on my own and the sense of accomplishment that comes with that, but it is a tricky thing to balance. The sharks were scary haha.

The aesthetic is very cool and looks nice. Polishing would benefit the experience, searching for and removing bugs. Thanks for this game, sorry about the lack of sound in the video.

Uhhh, very unsettling...but also interesting and a bit reminiscent of Delta Rune.

The full game as of right now.
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Here's the full game. Skip to 9:12 for the ending. I moved the giant log closer in an updated version I haven't released yet. The job is doable, just very very strict on positioning and timing...bad design.

The game is glitched, I'm fixing the bugs now so it's playable after the jam. I'm also uploading an edited video where you can see full gameplay or skip to the end to see how the game ends. I reccomend seeing the ending if you played the game, it gives closure to the story...plus it's nice, I think.

I really enjoyed that game, I wanted to keep playing and might at some later time. Very different from everything else I've played in the jam so far and I enjoyed the combat mechanics. Maybe battles that are a bit faster at the start of the game might be good, but how it was would just lend to it's own style. 

Loved the character art and the game concept. I felt restricted in the gameplay though somehow, hard to describe, maybe it's the short timers in the first few levels. The sense of atmosphere created by the art and sound pulled me in, I felt immersed in that world and the memos were a nice touch too. Great job  creating a sense of place. I'm glad you rated my game and I got to play this.

Thank you, thanks for playing!

Yeah, I'd love to play your game!
Glad you enjoyed it!

Loved the art and the animations. Was a bit confused about what to do in the game. The art, really, I can't explain enough how unique, eye-catching, interesting and just plain great it is. That's a style all your own and very...well it pulled me into the game and made me want to play it just out of a desire to see more of the art and what the characters would do.

The labyrinthian environment made the game fun to explore and added to a sense of mystery just around the corner. I liked the combat and cohesive art direction. Didn't know how to progress at times or if I could and the mouse sensitivity was a bit high leading me to get confused and some motion sickness. It was like an Eldritch slenderman experience...Would Slenderman be considered Eldritch?

The art and mechanics are beautiful, interesting and fun to interact with. I liked how the other tentacles move to help carry things across the entire length of the counter. The opening newspaper clippings is such a simple idea, but added tons of humor and made the world seem more inhabited and full. I just struggled to know what to do at times, that might just be an issue with me, but in-game instructions could've eased my skill deficiency a bit. Thanks for this unique experience, hope to see what you come out with next.

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Very strong horror experience. When I looked up and saw the moon it startled me and I flinched IRL. Well done on the art direction and atmosphere. Didn't know how to use some of the items in the game. The game was a bit laggy at times.

Cool mixture of art styles, really popped.

That was captivating and very well made. An experience I'll never forget. There were minimal game elements though, but, BUT, it left a strong impression and would go great with game elements. Well done.

Very well made, there were a lot of small things I noticed that I'll emulate in my future games. 

Fun to play, interesting to look at and it taught me a few things about game design, thank you.

The art style and the 8-bit retro music was awesome. I liked having a gun skill, how do I aim up, though?

Reminded me of Spelunky, if you develop it further I'll play it again. Have a nice day.

Amazing art and cohesive style. There was humor in there too, I'd be more specific, but I don't want to spoil anything. The main menu made me think of the Pip Boy or BioShock. The Eldritch artwork make me think of Fullmetal Alchemist too. I did struggle to survive for more than a minute, though, any tips?

The slowly encroaching circle inspired dread, well done. Simple and powerful.

Enjoyed the boss rush-like experience, I think they had several stages where the AI reacted differently. A bit too much HP per enemy, I would've battled more if it didn't take quite as long. The logo with the ship helm looks nice and strengthens the theme.

The concept was interesting and I like the story in the description. If it was in the game, that would've immersed me more. The lack of control over the character in the game was frustrating, but hurling through space is a fun idea and I like seeing the astral bodies and black holes.