The art style and the 8-bit retro music was awesome. I liked having a gun skill, how do I aim up, though?
Reminded me of Spelunky, if you develop it further I'll play it again. Have a nice day.
Thanks for the compliments on art & music. As for the gun, the fact you cannot aim 'up' (or whilst airborne) is intentional, I did not want to give the player too much incentive to linger & spend all their time trying to defeat the Scyphon, after all it cannot be killed ; In retrospect, I could have done a better job presenting this constraint to the player.