I see & you did a great job. I would definitely play a full version of the game.
Althar93
Creator of
Recent community posts
Thanks, my initial design was more of a slime mold / infection type of monster with dendrils/tendrils (you can actually see this in one of the gifs I shared over Discord in the progress section), but this first attempt just ended up not being fun so I scrapped it. I am glad I did because this second draft ended up being much more dynamic & conducive to forcing the player down in an organic way.
Thanks! I've covered my intentions with the gun in previous comments in case you are curious. As for the camera seeing further down, that is good feedback ; just not sure how I would incorporate this yet : I wanted to keep a balance between risk taking to score faster / evade the Scyphon, and being overly cautious, resulting in the Scyphon catching up & flinging you about.
I tried to run it, unfortunately it crashes on boot :
ERROR: No loader found for resource: /home/bennettsunder/Downloads/space-tow-truck-main-main/space-tow-truck-main/space tow truck/textures/object textures/gunmetal.png (expected type: Texture2D) at: (core/io/resource_loader.cpp:358) ERROR: Can't load dependency: '/home/bennettsunder/Downloads/space-tow-truck-main-main/space-tow-truck-main/space tow truck/textures/object textures/gunmetal.png'. at: (core/io/resource_format_binary.cpp:459) ERROR: Failed loading resource: res://.godot/imported/platform1.obj-3c1fde779d48fb06a2f40741c070ea58.mesh. at: (core/io/resource_loader.cpp:343) ERROR: Failed loading resource: res://3dmodels/environment/platform1.obj. at: (core/io/resource_loader.cpp:343) ERROR: Can't load dependency: 'res://3dmodels/environment/platform1.obj'. at: (core/io/resource_format_binary.cpp:459) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:503) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:490) ERROR: Failed loading resource: res://.godot/exported/133200997/export-9f4c1b3fee53b84c61fe87459e80d883-the_white_whale.scn. at: (core/io/resource_loader.cpp:343) ERROR: Can't load dependency: 'res://scenes/spacecraft/the_white_whale.tscn'. at: (core/io/resource_format_binary.cpp:459) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:503) ERROR: Error when trying to parse Variant. at: (core/io/resource_format_binary.cpp:490) ERROR: Failed loading resource: res://.godot/exported/133200997/export-5b74744818499ea2dcedc41602548cde-title_screen.scn. at: (core/io/resource_loader.cpp:343) ERROR: Failed loading scene: res://scenes/menus/title_screen.tscn. at: (main/main.cpp:4560)
Thanks for the compliments on art & music. As for the gun, the fact you cannot aim 'up' (or whilst airborne) is intentional, I did not want to give the player too much incentive to linger & spend all their time trying to defeat the Scyphon, after all it cannot be killed ; In retrospect, I could have done a better job presenting this constraint to the player.
Thanks, this is my first 'full' PICO-8 game, after tinkering with it a bit. I really only scratched the surface & I'll definitely be using it more in the future.
As for shooting the monster, I didn't quite manage to incorporate the gun as well as I was hoping ; the intention really was for it to buy you a bit of time/respite by disabling one or multiple tentacles temporarily (at the risk of you getting flung off in attempting to land a shot).


