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A jam submission

Sugar RushView game page

Who doesn't try to get the most candy on Halloween?
Submitted by KrysKnife — 21 hours, 12 minutes before the deadline
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Sugar Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Music#263.6003.600
Theme#663.6003.600
Story#942.6002.600
Aesthetics#1233.3003.300
Fun#1242.8002.800
Overall#1362.8002.800
Mechanics#1592.4002.400
Sound#1792.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Many KayKit Assets, Low Poly Houses Free Pack, Low Poly City Cars Pack, Low Poly Simple Furniture FREE, Modular low poly letters and icons, Little Ghost lowpoly(FREE), Free Fence Pack, Planets of the Solar System 3D, 10 Skyboxes Pack : Day - Night,

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Comments

Submitted(+1)

The world building is awesome. Great job! pretty well made

Submitted(+1)

It was a little confusing, that the character did not turn, and then a car hit me :D

Developer

The character didnt turn? Is it a bug? You use the mouse to rotate. Also, Im glad someone got hit with the car, that was the most fun I had when play testing.

Submitted (1 edit) (+1)

Not exactly sure what’s going on lol. Feels like I am going around town stealing doormats. Managed to finish the game though: Some suggestions:

  • Add PM/AM to the time. It would make it clearer that’s the time of day, at first I was wondering if it’s a countdown timer.
  • Maybe add a candy counter on screen.
  • I would lower the ghost’s movement speed just a bit so the player can better out run them.

Nice job on your submission.

Developer

“Not exactly sure what’s going on lol.” Damn, i keep getting that. I tried to do a minimal ui thing but it really seemed to confuse people. The “doormats” we’re supposed to be indicators on where to stand. I got near the end of the jam and realized “how the hell is anyone supposed to know to stand here?” That was my not so elegant solution. What do you think would have been better?

Submitted(+1)

Playtesters are often right about what’s wrong, but wrong about how to fix it. So take this with a grain of salt.

I think the issue might be that the “doormat” looks a bit too plain. Maybe you could add some subtle dashed lines or a diagonal pattern to make it stand out. When the player steps on one, a small progress bar or circle filling up could help indicate that they are supposed to stay there for a moment.

Submitted(+1)

I was really determined to find that easter egg but I didn't either 😭

Really cool submission though! I don't think I completely understood exactly what to do but it was really fun collecting treats, experiencing your little town and the metal music sequence was a fun surprise

Developer

"I don't think I completely understood exactly what to do". What do you mean by this? I tried to do a minimal UI type of thing but maybe I should have just explained it more. What part of it was confusing? The Trick-or-Treating mechanic? Did you get to the end scene?

Submitted(+1)

I wasn't quite sure about I believe the Trick-or-Treat mechanic. When standing in the square outside of a house and the text would appear over head. It's been a long day though, I'm sure that I likely missed something simple here 🤣 This is definitely on my list of games to revisit though!

Submitted

I never found the easter egg :/

I think there should be another way of dealing with the ghosts, I wish I could do more than just run

Developer

Yeah I kind of didn't want the player to be able to actively make the ghosts go away but I really should have added more movement options. Thanks for playing tho.

Submitted(+1)

Never found the easter egg sorry, just lots of treats and some tricks, love how the ghosts are just red eyes until they get close.  

Developer

Thanks for playing! Hope you enjoyed it.